public void OnKeyPressed(Int32 x, Int32 y, System.Windows.Forms.Keys key)
        {
            // 1 represents obstacles
            if (key == System.Windows.Forms.Keys.Up)
            {
                if (x - 1 != -1 && _table[x - 1, y] != 1)
                {
                    _table.Player.setXY(x - 1, y);
                }
            }
            else if (key == System.Windows.Forms.Keys.Down)
            {
                if (x + 1 < _table.Size && _table[x + 1, y] != 1)
                {
                    _table.Player.setXY(x + 1, y);
                }
            }
            else if (key == System.Windows.Forms.Keys.Left)
            {
                if (y - 1 != -1 && _table[x, y - 1] != 1)
                {
                    _table.Player.setXY(x, y - 1);
                }
            }
            else if (key == System.Windows.Forms.Keys.Right)
            {
                if (y + 1 < _table.Size && _table[x, y + 1] != 1)
                {
                    _table.Player.setXY(x, y + 1);
                }
            }

            //3 represents baskets
            if (_table[_table.Player.GetX, _table.Player.GetY] == 3)
            {
                _score++;
            }

            //if game is won, emitting game won signal
            if (_score == _table.MaxScore)
            {
                EventArgs e;
                e = new EventArgs();
                GameWon(this, e);
            }

            for (int i = 0; i < _table.EnemyNum; i++)
            {
                Int32 e_x = _table.Enemy(i).GetX;
                Int32 e_y = _table.Enemy(i).GetY;

                Int32 p_x = _table.Player.GetX;
                Int32 p_y = _table.Player.GetY;

                //if players coordinate is around one of the enemies coordinates,
                //emitting game lost signal
                if (p_x == e_x + 1 && p_y == e_y + 1 ||
                    p_x == e_x + 1 && p_y == e_y - 1 ||
                    p_x == e_x - 1 && p_y == e_y - 1 ||
                    p_x == e_x - 1 && p_y == e_y + 1 ||
                    p_x == e_x + 1 && p_y == e_y ||
                    p_x == e_x - 1 && p_y == e_y ||
                    p_x == e_x && p_y == e_y + 1 ||
                    p_x == e_x && p_y == e_y - 1
                    )
                {
                    EventArgs e;
                    e = new EventArgs();
                    GameLost(this, e);
                    return;
                }
            }
        }