public void Tick() { var players = PlayerStorage.GetPlayers(); var finish = FieldStorage.GetFinishes(); foreach (var player in players) { if (player.IsSpotted) { _gameLoopView.ShowLoseGame(); GameIsOver = true; } } if (finish.NodeIsTouched) { _gameLoopView.ShowWinGame(); GameIsOver = true; } if (GameIsOver) { if (Input.GetKeyDown(KeyCode.Space)) { Restart(); } } }
/// <summary> /// Remove the default values that we don't actually need /// </summary> public void RemoveDefaultValues() { const FieldStorage defaultStorage = FieldStorage.No; foreach (var toRemove in Stores.Where(x => x.Value == defaultStorage).ToArray()) { Stores.Remove(toRemove); } foreach (var toRemove in Indexes.Where(x => x.Value == FieldIndexing.Default).ToArray()) { Indexes.Remove(toRemove); } foreach (var toRemove in SortOptions.Where(x => x.Value == Indexing.SortOptions.None).ToArray()) { SortOptions.Remove(toRemove); } foreach (var toRemove in Analyzers.Where(x => string.IsNullOrEmpty(x.Value)).ToArray()) { Analyzers.Remove(toRemove); } foreach (var toRemove in Suggestions.Where(x => x.Value.Distance == StringDistanceTypes.None).ToArray()) { Suggestions.Remove(toRemove); } foreach (var toRemove in TermVectors.Where(x => x.Value == FieldTermVector.No).ToArray()) { TermVectors.Remove(toRemove); } }
public PlayerController(IPlayerConfig config, IPlayerView view) { _modelGuid = PlayerStorage.CreateModel(config); var model = PlayerStorage.GetItem(_modelGuid); var position = FieldStorage.GetPlayerSpawn(); model.GridPosition = position; model.Position = GridUtil.ConvertPointToPosition(position); model.GridTargetPosition = position; model.TargetPosition = GridUtil.ConvertPointToPosition(position); _playerView = view; }
public static Field.Store GetLuceneValue(this FieldStorage value) { switch (value) { case FieldStorage.Yes: return(Field.Store.YES); case FieldStorage.No: return(Field.Store.NO); default: throw new ArgumentOutOfRangeException(); } }
public FieldController(FieldConfig config, IFieldView view) { var _fieldModel = new FieldModel(config); foreach (var nodeConfig in config._field) { Node node = null; switch (nodeConfig.CellType) { case FieldConfigEnum.Floor: node = view.CreatePassableNode(new Vector3(nodeConfig.X, 0, nodeConfig.Y)); break; case FieldConfigEnum.Spawn: node = view.SpawnPlayer(new Vector3(nodeConfig.X, 0, nodeConfig.Y)); break; case FieldConfigEnum.Wall: node = view.CreateImpassableNode(new Vector3(nodeConfig.X, 0, nodeConfig.Y)); break; case FieldConfigEnum.Exit: node = view.CreateExit(new Vector3(nodeConfig.X, 0, nodeConfig.Y)); break; default: Debug.LogError("invalid node type"); break; } node.Point.X = nodeConfig.X; node.Point.Z = nodeConfig.Y; _fieldModel.SetNode(node); } FieldStorage.UpdateField(_fieldModel); }
/// <summary> /// Register a field to be stored /// </summary> protected void Store(string field, FieldStorage storage) { StoresStrings.Add(field, storage); }
protected void StoreAllFields(FieldStorage storage) { StoresStrings.Add(Constants.Documents.Indexing.Fields.AllFields, storage); }
/// <summary> /// Register a field to be stored /// </summary> protected void Store(Expression <Func <TReduceResult, object> > field, FieldStorage storage) { Stores.Add(field, storage); }
private bool IsDefaultValue(FieldStorage val) { return(val == FieldStorage.No); }
public NativeLayoutFieldDesc(DefType owningType, TypeDesc fieldType, FieldStorage fieldStorage) { _owningType = owningType; _fieldType = fieldType; _fieldStorage = fieldStorage; }
protected void StoreAllFields(FieldStorage storage) { StoresStrings.Add(Constants.AllFields, storage); }
public void FillDictData(string[] namesArr, FieldStorage[] storesArr, string[] analArr, SuggestionOptions[] sugArr) { for (int i = 0; i < namesArr.Length; i++) { Fields.Add(namesArr[i]); Stores.Add(namesArr[i], storesArr[i]); Analyzers.Add(namesArr[i], analArr[i]); Suggestions.Add(namesArr[i], sugArr[i]); } }