Exemple #1
0
        public bool SetPoints(ref int points, int x, int y, int boardHeight, int boardWidth, FieldStateEnum activePlayer, IReadOnlyList <IReadOnlyList <Field> > board)
        {
            if (x < 0 || y < 0 || y >= boardHeight || x >= boardWidth || board[y][x].State == FieldStateEnum.Empty)
            {
                points = 0;
                return(true);
            }

            if (board[y][x].State == activePlayer)
            {
                return(true);
            }

            points++;
            return(false);
        }
Exemple #2
0
        public int CalculateFieldPoints(Cordinate fieldCord, FieldStateEnum activePlayer, IReadOnlyList <IReadOnlyList <Field> > board, int boardHeight, int boardWidth)
        {
            var points    = 0;
            var pointsTmp = 0;

            //UP
            var x = fieldCord.X;
            var y = fieldCord.Y;

            pointsTmp = 0;
            do
            {
                y--;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            //UP-RIGHT
            x         = fieldCord.X;
            y         = fieldCord.Y;
            points   += pointsTmp;
            pointsTmp = 0;
            do
            {
                y--;
                x++;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            //RIGHT
            x         = fieldCord.X;
            y         = fieldCord.Y;
            points   += pointsTmp;
            pointsTmp = 0;
            do
            {
                x++;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            //DOWN RIGHT
            x         = fieldCord.X;
            y         = fieldCord.Y;
            points   += pointsTmp;
            pointsTmp = 0;
            do
            {
                y++;
                x++;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            //DOWN y++
            x         = fieldCord.X;
            y         = fieldCord.Y;
            points   += pointsTmp;
            pointsTmp = 0;
            do
            {
                y++;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            //DOWN LEFT
            x         = fieldCord.X;
            y         = fieldCord.Y;
            points   += pointsTmp;
            pointsTmp = 0;
            do
            {
                y++;
                x--;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            //LEFT x--
            x         = fieldCord.X;
            y         = fieldCord.Y;
            points   += pointsTmp;
            pointsTmp = 0;
            do
            {
                x--;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            // UP-LEFT
            x         = fieldCord.X;
            y         = fieldCord.Y;
            points   += pointsTmp;
            pointsTmp = 0;
            do
            {
                y--;
                x--;
            } while (!SetPoints(ref pointsTmp, x, y, boardHeight, boardWidth, activePlayer, board));

            points += pointsTmp;
            return(points);
        }
Exemple #3
0
        private static SkillResponse SetTheFieldState(SkillResponse response, IntentRequest intentRequest, FieldStateEnum fieldState)
        {
            if (intentRequest.Intent.Slots.TryGetValue("site", out var siteSlot) && intentRequest.Intent.Slots.TryGetValue("field", out var fieldSlot))
            {
                string message;
                if (!string.IsNullOrEmpty(siteSlot.Value) && !string.IsNullOrEmpty(fieldSlot.Value))
                {
                    var siteName      = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(siteSlot.Value.ToLower());
                    var fieldName     = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(fieldSlot.Value.ToLower());
                    var allFields     = WebService.GetSites().FirstOrDefault(x => x.Name == siteName)?.Fields;
                    var selectedfield = allFields.Where(x => x.Name == fieldName).Select(y => y.Id).FirstOrDefault();
                    var result        = WebService.SetFieldState(selectedfield, fieldState);
                    if (result.IsSuccessful)
                    {
                        message = $"Current Status of {fieldSlot.Value} is {fieldState.ToString()} state";
                    }
                    else
                    {
                        message = result.Content;
                    }
                    response = ResponseBuilder.Tell(message);
                }
            }

            return(response);
        }