Exemple #1
0
        // Spawned NPCs will not appear until controlled
        public void AddNpc(IFieldObject <Npc> fieldNpc)
        {
            State.AddNpc(fieldNpc);

            Broadcast(session =>
            {
                session.Send(FieldPacket.AddNpc(fieldNpc));
                session.Send(FieldObjectPacket.LoadNpc(fieldNpc));
            });
        }