public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Target, writer); FieldSerializeUtil.Serialize(Offset, writer); FieldSerializeUtil.Serialize(HitPoint, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Offset, writer); FieldSerializeUtil.Serialize(HitPoint, writer); FieldSerializeUtil.Serialize((byte)EnvironmentType, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(owner, writer); FieldSerializeUtil.Serialize((byte)fireEffectType, writer); FieldSerializeUtil.Serialize(pitch, writer); FieldSerializeUtil.Serialize(yaw, writer); FieldSerializeUtil.Serialize(weaponId, writer); }
public virtual void WriteBody(MyBinaryWriter writer) { // FieldSerializeUtil.Serialize((byte) footstepState, writer); // FieldSerializeUtil.Serialize((byte) footMatType, writer); // FieldSerializeUtil.Serialize((byte) subType, writer); FieldSerializeUtil.Serialize(relatedPos, writer); FieldSerializeUtil.Serialize(relatedRocation, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Offset, writer); FieldSerializeUtil.Serialize(HitPoint, writer); FieldSerializeUtil.Serialize((byte)EnvironmentType, writer); FieldSerializeUtil.Serialize(HitAudioId, writer); FieldSerializeUtil.Serialize(needEffectEntity?(byte)1:(byte)0, writer); FieldSerializeUtil.Serialize(ChunkId, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize((byte)bodyPart, writer); // FieldSerializeUtil.Serialize(bulletBaseText, writer); // FieldSerializeUtil.Serialize(statisticStr, writer); FieldSerializeUtil.Serialize(cmdSeq, writer); FieldSerializeUtil.Serialize(serverTime, writer); FieldSerializeUtil.Serialize(totalDamage, writer); FieldSerializeUtil.Serialize(shootKey, writer); FieldSerializeUtil.Serialize(shootTarget, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(audioFireMode, writer); FieldSerializeUtil.Serialize(fireWeaponId, writer); FieldSerializeUtil.Serialize(audioFirePos, writer); }
public override void WriteBody(MyBinaryWriter writer) { base.WriteBody(writer); FieldSerializeUtil.Serialize((byte)groupOne, writer); FieldSerializeUtil.Serialize((byte)groupTwo, writer); }
public override void WriteBody(MyBinaryWriter writer) { base.WriteBody(writer); FieldSerializeUtil.Serialize(EventId, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Target, writer); FieldSerializeUtil.Serialize(UniqueId, writer); FieldSerializeUtil.Serialize(TriggerTime, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Type, writer); FieldSerializeUtil.Serialize(Id, writer); }