void Start() { mapManager = Camera.main.GetComponent <FieldSceneManager>(); button = this.GetComponent <Button>(); button.onClick.AddListener(ReturnToField); levelMap = mapManager.levelMap.GetComponent <LevelMap>(); }
private void Start() { if (PlayerPrefs.GetInt("ads") == 0) { if (Advertisement.isSupported) { Advertisement.Initialize("3218328", false); } } fieldManager = GetComponent <FieldSceneManager>(); plane = fieldManager.plane; if (!fieldManager.changeScene.randomLevel) { levelNumber = PlayerPrefs.GetInt("current"); } else { levelNumber = fieldManager.changeScene.levelFromMap; } GenerateField(); }
public void ApplyLocalization(int language) { if (SceneManager.GetActiveScene().name == "Start") { OptionLoc(language); FirstRun firstRun = changeScene.startManager; if (language == 0) { if (PlayerPrefs.GetInt("startgame") == 0) { firstRun.start.GetComponentInChildren <Text>().text = "New Game"; } else { firstRun.start.GetComponentInChildren <Text>().text = "Continue"; } firstRun.options.GetComponentInChildren <Text>().text = "Options"; firstRun.random.GetComponentInChildren <Text>().text = "Random"; } else if (language == 1) { if (PlayerPrefs.GetInt("startgame") == 0) { firstRun.start.GetComponentInChildren <Text>().text = "Новая Игра"; } else { firstRun.start.GetComponentInChildren <Text>().text = "Продолжить"; } firstRun.options.GetComponentInChildren <Text>().text = "Настройки"; firstRun.random.GetComponentInChildren <Text>().text = "Случайная Игра"; } else if (language == 2) { if (PlayerPrefs.GetInt("startgame") == 0) { firstRun.start.GetComponentInChildren <Text>().text = "Нова Гра"; } else { firstRun.start.GetComponentInChildren <Text>().text = "Продовжити"; } firstRun.options.GetComponentInChildren <Text>().text = "Налаштування"; firstRun.random.GetComponentInChildren <Text>().text = "Випадкова Гра"; } } else if (SceneManager.GetActiveScene().name == "Field") { OptionLoc(language); FieldSceneManager fieldManager = changeScene.fieldSceneManager; if (language == 0) { } else if (language == 1) { } else if (language == 2) { } } else if (SceneManager.GetActiveScene().name == "ProgressMap") { OptionLoc(language); ProgressMapManager progressMap = changeScene.mapManager; if (language == 0) { } else if (language == 1) { } else if (language == 2) { } } }