public void Update() { if (_radar.IsDetected()) { SkillList[0].Use(_player.transform); } }
public void Update() { if (_radar.IsDetected() && _turret.PointsOnPlayer()) { SkillList[0].Use(_player.transform); } }
public void Update() { if (_radar.IsDetected()) { SkillList[0].Use(_player.transform); } }
public void Update() { if (_radar.IsDetected() && _turret.PointsOnPlayer()) { SkillList[0].Use(_player.transform); } }