public void InitPortalPointForExplore(ExploreStatus exploreStatus) { if (current != null && current.fieldPortalInfoList != null) { foreach (FieldMapPortalInfo fieldPortalInfo in current.fieldPortalInfoList) { if (fieldPortalInfo.IsValid()) { FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(fieldPortalInfo.portalData.portalID); FieldPortal fieldPortal = new FieldPortal(); fieldPortal.pId = (int)fieldPortalInfo.portalData.portalID; fieldPortal.used = false; fieldPortal.point = 0; ExplorePortalPoint portalData2 = exploreStatus.GetPortalData(fieldPortal.pId); if (portalData2 != null) { fieldPortal.point = portalData2.point; fieldPortal.used = (ExplorePortalPoint.USEDFLAG_CLOSED != portalData2.used); } fieldPortalInfo.fieldPortal = fieldPortal; } } _ResetPortalPointToIndex(0); } }
private static bool IsDifferentRegion(uint portalID) { if (!Singleton <FieldMapTable> .IsValid()) { return(false); } FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(portalID); if (portalData == null) { return(false); } FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.srcMapID); FieldMapTable.FieldMapTableData fieldMapData2 = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.dstMapID); if (fieldMapData == null || fieldMapData2 == null) { return(false); } if (fieldMapData.regionId == fieldMapData2.regionId) { return(false); } return(true); }
public static bool IsOpenPortal(FieldMapTable.PortalTableData portal) { if (portal.srcMapID != 0 && !MonoBehaviourSingleton <WorldMapManager> .I.IsTraveledMap((int)portal.srcMapID)) { return(false); } if (portal.dstMapID == 0 && portal.dstQuestID == 0) { return(true); } if (MonoBehaviourSingleton <WorldMapManager> .I.IsTraveledPortal(portal)) { return(true); } if (!IsOpenPortalClearOrder(portal)) { return(false); } if (portal.portalPoint != 0) { int portalPoint = MonoBehaviourSingleton <WorldMapManager> .I.GetPortalPoint(portal.portalID); if (portalPoint < portal.portalPoint) { return(false); } } return(true); }
private void ToExplore() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <InGameManager> .I.beforePortalID); if (portalData == null) { MonoBehaviourSingleton <GameSceneManager> .I.ExecuteSceneEvent("InGameProgress", this.get_gameObject(), "INGAME_MAIN", null, null, true); } else { FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.dstMapID); if (fieldMapData == null) { MonoBehaviourSingleton <GameSceneManager> .I.ExecuteSceneEvent("InGameProgress", this.get_gameObject(), "INGAME_MAIN", null, null, true); } else { ExploreMapOpenNewField.EventData eventData = new ExploreMapOpenNewField.EventData(); eventData.regionId = fieldMapData.regionId; eventData.portalId = MonoBehaviourSingleton <InGameManager> .I.beforePortalID; eventData.fromBoss = fromBossExplore; eventData.toBoss = isEncounterBoss; MonoBehaviourSingleton <GameSceneManager> .I.ExecuteSceneEvent("InGameProgress", this.get_gameObject(), "NEW_EXPLORE", eventData, null, true); } } }
public static bool IsOpenPortalClearOrder(FieldMapTable.PortalTableData portal) { if (portal.appearQuestId != 0 && !MonoBehaviourSingleton <QuestManager> .I.IsClearQuest(portal.appearQuestId)) { return(false); } if (portal.appearDeliveryId != 0 && !MonoBehaviourSingleton <DeliveryManager> .I.IsClearDelivery(portal.appearDeliveryId)) { return(false); } if (portal.appearRegionId != 0) { FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portal.dstMapID); if (fieldMapData == null) { return(false); } if (!MonoBehaviourSingleton <WorldMapManager> .I.releasedRegionIds.Contains((int)fieldMapData.regionId)) { return(false); } } else if (portal.travelMapId != 0 && !MonoBehaviourSingleton <WorldMapManager> .I.IsTraveledMap((int)portal.travelMapId)) { return(false); } return(true); }
public static bool IsToHardPortal(uint portalId) { FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(portalId); if (portalData == null) { return(false); } return(IsToHardPortal(portalData)); }
private bool IsPortalReverseAndGetPortalData(int portalId, out RegionMapPortal portalData) { portalData = regionMapRoot.FindEntrancePortal(portalId); if (portalData != null) { return(false); } portalData = regionMapRoot.FindExitPortal(portalId); return(true); }
private IEnumerator CheckPortalOpen() { yield return((object)null); while (true) { if (IsDeleteCleardAnnounce()) { m_coroutinePortal = null; yield break; } if (IsDispCleardAnnounce()) { break; } yield return((object)null); } if (!MonoBehaviourSingleton <InGameProgress> .IsValid()) { m_coroutinePortal = null; } else { List <PortalObject> portalObjList = MonoBehaviourSingleton <InGameProgress> .I.portalObjectList; if (portalObjList == null) { m_coroutinePortal = null; } else { bool isNewPortalOpen = false; for (int i = 0; i < portalObjList.Count; i++) { FieldMapTable.PortalTableData portalData = portalObjList[i].portalData; if ((FieldManager.IsOpenPortalClearOrder(portalData) || FieldManager.IsOpenPortal(portalData)) && GameSaveData.instance.isNewReleasePortal(portalObjList[i].portalID)) { PortalObject preObj = portalObjList[i]; portalObjList[i] = PortalObject.Create(preObj.portalInfo, preObj._transform.get_parent()); PortalUnlockEvent portalUnlockEvent = MonoBehaviourSingleton <InGameManager> .I.get_gameObject().AddComponent <PortalUnlockEvent>(); portalUnlockEvent.AddPortal(portalObjList[i]); GameSaveData.instance.newReleasePortals.Remove(portalObjList[i].portalID); Object.Destroy(preObj.get_gameObject()); isNewPortalOpen = true; } } if (isNewPortalOpen) { MonoBehaviourSingleton <FieldManager> .I.ResetPortalPointToIndex(); } m_coroutinePortal = null; } } }
public ExplorePortalPoint(FieldMapTable.PortalTableData tableData) { fieldPortal = new FieldPortal(); fieldPortal.pId = (int)tableData.portalID; used = USEDFLAG_CLOSED; linkPortalId = (int)tableData.linkPortalId; portalData = tableData; if (tableData.portalPoint == 0) { used = USEDFLAG_PASSED; } }
public static bool IsShowPortal(FieldMapTable.PortalTableData portal) { if (portal.hideQuestId != 0 && MonoBehaviourSingleton <QuestManager> .I.IsClearQuest(portal.hideQuestId)) { return(false); } if (portal.showDeliveryId != 0 && !MonoBehaviourSingleton <DeliveryManager> .I.IsClearDelivery(portal.showDeliveryId)) { return(false); } return(true); }
public bool IsTraveledPortal(FieldMapTable.PortalTableData portal) { if (QuestManager.IsValidInGameExplore()) { return(MonoBehaviourSingleton <QuestManager> .I.PortalIsUsedInExplore((int)portal.portalID)); } if (portal.srcMapID != 0 && !IsTraveledMap((int)portal.srcMapID)) { return(false); } return(GetFieldPortal((int)portal.portalID)?.used ?? false); }
public static bool IsToHardPortal(FieldMapTable.PortalTableData portal) { if (portal.dstMapID != 0) { FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portal.dstMapID); if (fieldMapData != null) { return(fieldMapData.fieldMode == DIFFICULTY_MODE.HARD); } } return(false); }
private static bool IsSameField(uint portalID) { if (!Singleton <FieldMapTable> .IsValid()) { return(false); } FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(portalID); if (portalData == null) { return(false); } return(portalData.srcMapID == portalData.dstMapID); }
public void SetCurrentFieldMapPortalID(uint portal_id) { FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(portal_id); if (portalData == null) { Log.Error(LOG.INGAME, "FieldManager.SetCurrentPortalID() portal data is none. portal_id : {0}", portal_id); } else { SetCurrentFieldMapID(portalData.dstMapID, portalData.dstX, portalData.dstZ, portalData.dstDir); current.fieldTransitionInfo.portalID = portal_id; } }
private void QuestToField() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) FieldMapTable.PortalTableData portalTableData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <FieldManager> .I.currentPortalID); if (portalTableData == null) { RequestEvent("EXIT", null); } else { RegionMapLocation regionMapLocation = regionMapRoot.FindLocation((int)portalTableData.dstMapID); if (null == regionMapLocation) { RequestEvent("EXIT", null); } else { Vector3 position = regionMapLocation.get_transform().get_position(); _camera.get_transform().set_position(position - _camera.get_transform().get_forward() * MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.eventCameraDistance); playerMarker.SetParent(regionMapLocation.get_transform()); playerMarker.set_localPosition(MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.playerMarkerOffset); playerMarker.set_localScale(new Vector3(0f, 0f, 0f)); this.StartCoroutine(DoQuestToField()); } } }
private static bool IsJumpPortal(uint portalID) { if (!Singleton <FieldMapTable> .IsValid()) { return(false); } FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(portalID); if (portalData == null) { return(false); } if (0 < portalData.srcMapID) { return(false); } if (portalID == 10000000) { return(false); } return(true); }
private static bool IsSrcOrDstChildRegion(uint portalID) { if (!Singleton <FieldMapTable> .IsValid()) { return(false); } FieldMapTable.PortalTableData portalData = Singleton <FieldMapTable> .I.GetPortalData(portalID); if (portalData == null) { return(false); } FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.srcMapID); FieldMapTable.FieldMapTableData fieldMapData2 = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.dstMapID); if (fieldMapData == null || fieldMapData2 == null) { return(false); } if (fieldMapData.childRegionId == fieldMapData2.regionId) { return(true); } if (!Singleton <RegionTable> .IsValid()) { return(false); } RegionTable.Data data = Singleton <RegionTable> .I.GetData(fieldMapData.regionId); RegionTable.Data data2 = Singleton <RegionTable> .I.GetData(fieldMapData2.regionId); if (data == null || data2 == null) { return(false); } return(data2.parentRegionId == fieldMapData.regionId || data.parentRegionId == fieldMapData2.regionId); }
public void UpdatePortals(bool isMiniMap) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < portals.Length; i++) { Transform val = portals[i]; string name = val.get_name(); FieldMapTable.PortalTableData portalData = GetPortalData(name); if (portalData != null) { val.get_gameObject().SetActive(true); UITexture[] componentsInChildren = val.GetComponentsInChildren <UITexture>(); if (componentsInChildren == null || componentsInChildren.Length == 0) { val.get_gameObject().SetActive(false); } else if (MonoBehaviourSingleton <WorldMapManager> .I.IsTraveledPortal(portalData.portalID)) { componentsInChildren[0].color = passedColor; if (portalData.IsWarpPortal()) { componentsInChildren[0].color = warpColor; } } else { componentsInChildren[0].color = unusedColor; val.get_gameObject().SetActive(isMiniMap); } } } }
private IEnumerator DoInitialize() { eventData = (SectionEventData)GameSection.GetEventData(); if (MonoBehaviourSingleton <InGameManager> .IsValid()) { portalData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <InGameManager> .I.beforePortalID); } if (MonoBehaviourSingleton <OutGameSettingsManager> .IsValid() && portalData == null) { portalData = Singleton <FieldMapTable> .I.GetPortalData((uint)MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.linkFieldPortalID); } if (eventData.IsQuestToField()) { portalData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <FieldManager> .I.currentPortalID); } if (portalData == null) { base.Initialize(); } else { FieldMapTable.FieldMapTableData currentMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.srcMapID); newMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.dstMapID); regionId = newMapData.regionId; if (NeedDirectionOpenRegion()) { toRegionRelease = true; base.Initialize(); } else { if (currentMapData != null && newMapData != null && newMapData.regionId != currentMapData.regionId) { regionId = currentMapData.regionId; } if (newMapData == null || !IsValidRegion(newMapData)) { newMapData = null; base.Initialize(); } else { LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedEventUIRoot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "NewFieldOpenEventUIRoot", false); LoadObject loadedLocationSpot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "LocationSpot", false); LoadObject loadedEventCamera = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "NewFieldEventCamera", false); LoadObject loadedFilterCamera = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ZoomBlurFilterCamera", false); LoadObject loadedPlayerMarker = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "PlayerMarker", false); LoadObject loadedRegion = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionMap_" + regionId.ToString("D3"), false); LoadObject loadedEffect = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_map_fire_01", false); LoadObject loadedWindEffect = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_bg_questmap_01", false); LoadObject loadedDungeonEff = null; if (eventData.IsFindNewDungeon() && newMapData != null) { uint mapID = newMapData.mapID; loadedDungeonEff = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_DUNGEON, "DEF_" + mapID.ToString("D8"), false); } LoadObject loadedEncounterBossCutIn = null; if (eventData.IsEncounterBossEvent()) { loadedEncounterBossCutIn = loadQueue.Load(RESOURCE_CATEGORY.UI, "InGameFieldQuestWarning", false); } CacheAudio(loadQueue); if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } if (loadedEncounterBossCutIn != null) { fieldQuestWarningRoot = ResourceUtility.Realizes(loadedEncounterBossCutIn.loadedObject, -1).get_gameObject(); UIPanel panel = fieldQuestWarningRoot.GetComponentInChildren <UIPanel>(); if (panel != null) { panel.depth = 8000; } if (MonoBehaviourSingleton <UIInGameFieldQuestWarning> .IsValid()) { MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.Load(loadQueue); } } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } topEffectPrefab = loadedEffect.loadedObject; Transform t = ResourceUtility.Realizes(loadedEventUIRoot.loadedObject, base._transform, -1); regionMapRoot = ResourceUtility.Realizes(loadedRegion.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).get_gameObject().GetComponent <RegionMapRoot>(); if (regionMapRoot != null) { bool wait = true; regionMapRoot.InitPortalStatus(delegate { ((_003CDoInitialize_003Ec__Iterator164) /*Error near IL_0526: stateMachine*/)._003Cwait_003E__15 = false; }); while (wait) { yield return((object)null); } } blurFilter = (ResourceUtility.Instantiate <Object>(loadedFilterCamera.loadedObject) as GameObject).GetComponent <ZoomBlurFilter>(); blurFilter.get_transform().set_parent(base._transform); _camera = ResourceUtility.Realizes(loadedEventCamera.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).GetComponent <Camera>(); uiFrontMapSprite = t.FindChild("FrontMap").get_gameObject().GetComponent <UITexture>(); if (uiFrontMapSprite != null) { uiFrontMapSprite.alpha = 0f; } uiMapSprite = t.FindChild("Map").get_gameObject().GetComponent <UITexture>(); InitMapSprite(MonoBehaviourSingleton <ScreenOrientationManager> .I.isPortrait); if (eventData.IsEncounterBossEvent()) { t.FindChild("TaptoSkip").get_gameObject().SetActive(false); } bgEventListener = UIEventListener.Get(t.Find("BG").get_gameObject()); tutorialTrigger = t.FindChild("TUTORIAL_TRIGGER"); if (tutorialTrigger != null) { if (!TutorialStep.HasAllTutorialCompleted()) { tutorialTrigger.get_gameObject().SetActive(true); UITweenCtrl.Play(tutorialTrigger, true, null, false, 0); } else { tutorialTrigger.get_gameObject().SetActive(false); } } spots = new SpotManager(null, loadedLocationSpot.loadedObject as GameObject, _camera); spots.spotRootTransform = t; playerMarker = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, -1); PlayerMarker playerMarkerCom = playerMarker.GetComponent <PlayerMarker>(); if (null != playerMarkerCom) { playerMarkerCom.SetCamera(_camera.get_transform()); } windEffect = ResourceUtility.Realizes(loadedWindEffect.loadedObject, _camera.get_transform(), -1).get_gameObject().GetComponent <rymFX>(); windEffect.Cameras = (Camera[])new Camera[1] { _camera }; windEffect.get_gameObject().set_layer(LayerMask.NameToLayer("WorldMap")); if (loadedDungeonEff != null) { dungeonOpenEffect = ResourceUtility.Realizes(loadedDungeonEff.loadedObject, base._transform, -1); dungeonOpenEffect.get_gameObject().SetActive(false); } CreateVisitedLocationSpot(); if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName() == "InGameScene") { MonoBehaviourSingleton <ScreenOrientationManager> .I.OnScreenRotate += InitMapSprite; } base.Initialize(); } } } }
public void Clear() { portalData = null; fieldPortal = null; }
public FieldMapPortalInfo(FieldMapTable.PortalTableData _portal, FieldPortal _fieldPortal) { portalData = _portal; fieldPortal = _fieldPortal; }
public void SetPortalData(FieldMapTable.PortalTableData _portal, FieldPortal _fieldPortal) { portalData = _portal; fieldPortal = _fieldPortal; }
private IEnumerator DoInitialize() { EventData eventData = GameSection.GetEventData() as EventData; if (eventData == null) { base.Initialize(); } else { uint regionId = eventData.regionId; fromBoss_ = eventData.fromBoss; toBoss_ = eventData.toBoss; portalData_ = Singleton <FieldMapTable> .I.GetPortalData(eventData.portalId); if (portalData_ == null) { base.Initialize(); } else { LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedExploreMapFrame = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreMapFrame", false); LoadObject loadedExploreMap = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreMap_" + regionId.ToString("D3"), false); LoadObject loadedPlayerMarker = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExplorePlayerMarker", false); LoadObject loadedCircle = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreCircle", false); LoadObject loadedBattleIcon = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreBattleMarker", false); LoadObject loadedFootprint = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreTraceMarker", false); LoadObject loadedEncounterBossCutIn = null; if (toBoss_) { loadedEncounterBossCutIn = loadQueue.Load(RESOURCE_CATEGORY.UI, "InGameFieldQuestWarning", false); } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } if (null == loadedExploreMap.loadedObject) { base.Initialize(); } else { if (loadedEncounterBossCutIn != null) { fieldQuestWarningRoot = ResourceUtility.Realizes(loadedEncounterBossCutIn.loadedObject, -1).get_gameObject(); UIPanel panel2 = fieldQuestWarningRoot.GetComponentInChildren <UIPanel>(); if (panel2 != null) { panel2.depth = 12000; } if (MonoBehaviourSingleton <UIInGameFieldQuestWarning> .IsValid()) { MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.Load(loadQueue); } } mapFrame_ = ResourceUtility.Realizes(loadedExploreMapFrame.loadedObject, base._transform, -1); if (toBoss_) { UIPanel panel = mapFrame_.GetComponent <UIPanel>(); panel.renderQueue = UIPanel.RenderQueue.StartAt; panel.startingRenderQueue = 2900; } map_ = ResourceUtility.Realizes(loadedExploreMap.loadedObject, mapFrame_, -1); Transform map = map_.FindChild("Map"); map.get_gameObject().SetActive(true); mapRoot_ = map_.GetComponent <ExploreMapRoot>(); ExploreMapLocation[] locations = mapRoot_.locations; for (int k = 0; k < locations.Length; k++) { Transform active = locations[k].get_transform().FindChild("ExploreSpotActive"); Transform inactive = locations[k].get_transform().FindChild("ExploreSpotInactive"); Transform sonar = locations[k].get_transform().FindChild("ExploreSpotSonar"); active.get_gameObject().SetActive(true); inactive.get_gameObject().SetActive(false); List <FieldMapTable.FieldGimmickPointTableData> gimmicks = Singleton <FieldMapTable> .I.GetFieldGimmickPointListByMapID((uint)locations[k].mapId); if (gimmicks != null && sonar != null) { for (int i = 0; i < gimmicks.Count; i++) { if (gimmicks[i].gimmickType == FieldMapTable.FieldGimmickPointTableData.GIMMICK_TYPE.SONAR) { active.get_gameObject().SetActive(false); inactive.get_gameObject().SetActive(false); sonar.get_gameObject().SetActive(true); } } } } mapRoot_.UpdatePortals(false); from_ = mapRoot_.FindLocation((int)portalData_.srcMapID); to_ = mapRoot_.FindLocation((int)portalData_.dstMapID); if (null == to_) { base.Initialize(); } else { ExploreMapFrame frame = mapFrame_.GetComponent <ExploreMapFrame>(); frame.SetMap(mapRoot_); RegionTable.Data regionData = Singleton <RegionTable> .I.GetData(regionId); if (regionData != null) { frame.SetCaption(regionData.regionName); } for (int j = 0; j < playerMarkers_.Length; j++) { playerMarkers_[j] = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, mapFrame_, -1); ExplorePlayerMarker marker = playerMarkers_[j].GetComponent <ExplorePlayerMarker>(); if (null != marker) { marker.SetIndex(j); } marker.get_gameObject().SetActive(false); } selfMarker_ = playerMarkers_[0]; Transform bg = mapFrame_.FindChild("BG"); bg.get_gameObject().SetActive(true); bgEventListener = UIEventListener.Get(bg.get_gameObject()); mapFrame_.FindChild("TaptoSkip").get_gameObject().SetActive(!toBoss_); mapFrame_.FindChild("CaptionRoot/Close").get_gameObject().SetActive(false); mapRoot_.SetMarkers(playerMarkers_, false); ExploreStatus.TraceInfo[] traceHistory = MonoBehaviourSingleton <QuestManager> .I.GetBossTraceHistory(); if (traceHistory != null && traceHistory.Length > 0) { Transform lastFootprint = ResourceUtility.Realizes(loadedFootprint.loadedObject, map_, -1); ExploreStatus.TraceInfo lastInfo = traceHistory[traceHistory.Length - 1]; Vector3 lastPos = mapRoot_.GetPositionOnMap(lastInfo.mapId); lastFootprint.set_localPosition(new Vector3(lastPos.x + MarkerOffsetX, lastPos.y + MarkerOffsetY, lastPos.z)); lastFootprint.get_gameObject().SetActive(true); if (traceHistory.Length > 1) { Transform lastSecondFootprint = ResourceUtility.Realizes(loadedFootprint.loadedObject, map_, -1); ExploreStatus.TraceInfo lastSecondInfo = traceHistory[traceHistory.Length - 2]; Vector3 lastSecondPos = mapRoot_.GetPositionOnMap(lastSecondInfo.mapId); lastSecondFootprint.set_localPosition(new Vector3(lastSecondPos.x + MarkerOffsetX, lastSecondPos.y + MarkerOffsetY, lastSecondPos.z)); lastSecondFootprint.get_gameObject().SetActive(true); } } redCircle = ResourceUtility.Realizes(loadedCircle.loadedObject, map_, -1); redCircle.set_localScale(new Vector3(0.6f, 0.6f, 0.6f)); battleIcon = ResourceUtility.Realizes(loadedBattleIcon.loadedObject, map_, -1); if (mapRoot_.showBattleMarker) { int bossMapId = MonoBehaviourSingleton <QuestManager> .I.GetExploreBossAppearMapId(); Vector3 pos = mapRoot_.GetPositionOnMap(bossMapId); redCircle.set_localPosition(pos); battleIcon.set_localPosition(new Vector3(pos.x + MarkerOffsetX, pos.y + MarkerOffsetY, pos.z)); TweenAlpha tweenAlpha = redCircle.GetComponent <TweenAlpha>(); if (null != tweenAlpha) { tweenAlpha.from = tweenAlpha.to; } redCircle.get_gameObject().SetActive(true); battleIcon.get_gameObject().SetActive(true); } else { redCircle.get_gameObject().SetActive(false); battleIcon.get_gameObject().SetActive(false); } base.Initialize(); } } } } }
private IEnumerator DoInitialize() { eventData = (SectionEventData)GameSection.GetEventData(); FieldMapTable.PortalTableData portal = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <FieldManager> .I.currentPortalID); FieldMapTable.FieldMapTableData mapA = Singleton <FieldMapTable> .I.GetFieldMapData(portal.srcMapID); FieldMapTable.FieldMapTableData mapB = Singleton <FieldMapTable> .I.GetFieldMapData(portal.dstMapID); fromRegionID = mapA.regionId; toRegionID = mapB.regionId; LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedWorldMap = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "WorldMap", false); LoadObject loadedRegionSpotRoot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionSpotRoot", false); LoadObject loadedRegionSpot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionSpot", false); LoadObject loadedPlayerMarker = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "PlayerMarker", false); LoadObject loadedMapGlowEffectA = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "MapGlowEffectA", false); LoadObject loadedMapGlowEffectB = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "MapGlowEffectB", false); LoadObject loadedTelop = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "TelopOpenRegion", false); loadQueue.CacheSE(SE_ID_LOGO, null); loadQueue.CacheSE(SE_ID_SMOKE, null); uint[] openedRegionids = MonoBehaviourSingleton <WorldMapManager> .I.GetOpenRegionIdListInWorldMap(); if (openedRegionids.Length == 0) { openedRegionids = new uint[1]; } LoadObject[] regionAreaLOs = new LoadObject[openedRegionids.Length]; string newRegionIcon = ResourceName.GetRegionIcon(0); string passedRegionIcon = ResourceName.GetRegionIcon(1); int lastIndex = openedRegionids.Length - 1; openedRegionInfo = new OpendRegionInfo[openedRegionids.Length]; for (int j = 0; j < openedRegionids.Length; j++) { RegionTable.Data data = Singleton <RegionTable> .I.GetData(openedRegionids[j]); if (!data.hasParentRegion()) { string iconName = passedRegionIcon; if (lastIndex == j) { iconName = newRegionIcon; } LoadObject loadedObj = loadQueue.Load(RESOURCE_CATEGORY.REGION_ICON, iconName, false); openedRegionInfo[j] = new OpendRegionInfo(data, loadedObj); if (j != 0) { regionAreaLOs[j] = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "WorldMapPart" + openedRegionids[j].ToString("D3"), false); } } } LoadObject loadedMaterial = null; if (!eventData.IsOnlyCameraMoveEvent()) { loadedMaterial = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "WorldMapPartGlow" + toRegionID.ToString("D3"), false); } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } worldMapUIRoot = ResourceUtility.Realizes(loadedWorldMap.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).get_gameObject(); worldMapCamera = worldMapUIRoot.get_transform().Find("Camera").GetComponent <WorldMapCameraController>(); worldMapCamera.isInteractive = false; worldMapObject = worldMapUIRoot.get_transform().FindChild("Map"); spots = new SpotManager(loadedRegionSpotRoot.loadedObject as GameObject, loadedRegionSpot.loadedObject as GameObject, worldMapCamera._camera); spots.CreateSpotRoot(); GameObject bg = spots.spotRootTransform.Find("BG").get_gameObject(); bg.get_gameObject().SetActive(true); bgEventListener = UIEventListener.Get(bg); spots.spotRootTransform.Find("TaptoSkip").get_gameObject().SetActive(true); mapGlowEffectA = ResourceUtility.Realizes(loadedMapGlowEffectA.loadedObject, worldMapObject, -1); mapGlowEffectA.get_gameObject().SetActive(false); mapGlowEffectParticleA = mapGlowEffectA.GetComponent <ParticleSystem>(); mapGlowEffectB = ResourceUtility.Realizes(loadedMapGlowEffectB.loadedObject, worldMapObject, -1); mapGlowEffectB.get_gameObject().SetActive(false); mapGlowEffectParticleB = mapGlowEffectB.GetComponent <ParticleSystem>(); playerMarker = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, base._transform, -1); playerMarker.get_gameObject().SetActive(false); if (loadedMaterial != null) { glowMaterial = (loadedMaterial.loadedObject as Material); } regionAreas = (Transform[])new Transform[regionAreaLOs.Length]; for (int i = 0; i < regionAreaLOs.Length; i++) { LoadObject areaLO = regionAreaLOs[i]; if (areaLO != null && null != areaLO.loadedObject) { Transform regionArea = ResourceUtility.Realizes(areaLO.loadedObject, worldMapObject, -1); if (i == toRegionID) { if (eventData.IsOnlyCameraMoveEvent()) { regionArea.get_gameObject().SetActive(true); } else { regionArea.get_gameObject().SetActive(false); } mapGlowEffectA.SetParent(regionArea); mapGlowEffectA.set_localPosition(new Vector3(0f, 0f, 0f)); mapGlowEffectB.SetParent(regionArea); mapGlowEffectB.set_localPosition(new Vector3(0f, 0f, 0f)); ShapeModule module = mapGlowEffectParticleB.get_shape(); MeshFilter meshFilter = regionArea.GetComponent <MeshFilter>(); module.set_mesh(meshFilter.get_sharedMesh()); glowRegionTop = ResourceUtility.Realizes(areaLO.loadedObject, worldMapObject, -1); glowRegionTop.get_gameObject().SetActive(false); glowRegionTop.set_localPosition(glowRegionTop.get_localPosition() + new Vector3(0f, 0f, 0.001f)); glowRegionTop.set_localScale(new Vector3(1.1f, 1.1f, 1.1f)); glowRegionTop.GetComponent <Renderer>().set_material(glowMaterial); } else { regionArea.get_gameObject().SetActive(true); } regionAreas[i] = regionArea; } } telop = ResourceUtility.Realizes(loadedTelop.loadedObject, spots.spotRootTransform, -1); Transform closeBtn = Utility.Find(spots.spotRootTransform, "CLOSE_BTN"); if (null != closeBtn) { closeBtn.get_gameObject().SetActive(false); } if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName() == "InGameScene") { MonoBehaviourSingleton <ScreenOrientationManager> .I.OnScreenRotate += InitMapSprite; } base.Initialize(); }
public void UpdateLastPortal(FieldMapTable.PortalTableData portal) { lastUsePortal = portal; UpdatePortalUsedFlag((int)portal.portalID); }