// Called first time when starting a new session public void InitPlayer(Player player) { Debug.Assert(FieldPlayer == null, "Not allowed to reinitialize player."); FieldManager = FieldManagerFactory.GetManager(player); FieldPlayer = FieldManager.RequestFieldObject(player); GameServer.Storage.AddPlayer(player); GameServer.BuddyManager.SetFriendSessions(player); Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId); if (party != null) { party.BroadcastPacketParty(PartyPacket.LoginNotice(player), this); } player.BuddyList.ForEach(buddy => { if (buddy.Friend?.Session?.Connected() ?? false) { Buddy myBuddy = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddy.SharedId); buddy.Friend.Session.Send(BuddyPacket.LoginLogoutNotification(myBuddy)); buddy.Friend.Session.Send(BuddyPacket.UpdateBuddy(myBuddy)); } }); }
// Called first time when starting a new session public void InitPlayer(Player player) { Debug.Assert(player.FieldPlayer == null, "Not allowed to reinitialize player."); Player = player; FieldManager = FieldManagerFactory.GetManager(player); player.FieldPlayer = FieldManager.RequestCharacter(player); }
public void EnterField(Player player) { // If moving maps, need to get the FieldManager for new map if (player.MapId != FieldManager.MapId || player.InstanceId != FieldManager.InstanceId) { // Initialize for new Map FieldManager = FieldManagerFactory.GetManager(player); player.FieldPlayer = FieldManager.RequestCharacter(player); } FieldManager.AddPlayer(this); }