public override void Execute(GameCommandTrigger trigger) { Player player = trigger.Session.Player; IFieldActor <Player> fieldPlayer = player.FieldPlayer; FieldManager fieldManager = trigger.Session.FieldManager; bool mapIsHome = player.MapId == (int)Map.PrivateResidence; if (!mapIsHome) { return; } Home home = GameServer.HomeManager.GetHomeById(player.VisitingHomeId); if (home.AccountId != player.AccountId) { return; } IFieldObject <GuideObject> ballObject = fieldManager.State.Guide.Values.FirstOrDefault(x => x.Value.IsBall); if (ballObject is not null) { fieldManager.RemoveGuide(ballObject); fieldManager.BroadcastPacket(HomeActionPacket.RemoveBall(ballObject)); return; } int size = trigger.Get <int>("size"); size = Math.Min(30 + size * 30, 330); if (size < 0) { size = 60; } GuideObject ball = new(0, player.CharacterId) { IsBall = true }; IFieldObject <GuideObject> fieldObject = fieldManager.RequestFieldObject(ball); fieldObject.Coord = CoordF.From(fieldPlayer.Coord.X, fieldPlayer.Coord.Y, fieldPlayer.Coord.Z + Block.BLOCK_SIZE * 2); fieldObject.Rotation = CoordF.From(0, 0, size); fieldManager.AddGuide(fieldObject); fieldManager.BroadcastPacket(HomeActionPacket.AddBall(fieldObject)); } }