//Finds all the necessary objects on field
    public override void OnStartClient()
    {
        var prefab = Resources.Load("LetterLAN", typeof(GameObject)) as GameObject;

        LetterPrefab        = prefab.GetComponent <LetterLAN>();
        NumberOfLettersText = GameObject.FindGameObjectWithTag("NumberOfLetters").GetComponent <Text>();
        CurrentLetters      = new List <LetterLAN>();
        transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform);
        gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0);
        gameObject.transform.localPosition = new Vector3(0, 0);
        FreeCoordinates         = new List <Vector3>();
        _currentField           = GameObject.FindGameObjectWithTag("Field").GetComponent <FieldLAN>();
        _distanceBetweenLetters = _currentField.DistanceBetweenTiles;
        _letterSize             = new Vector2(_distanceBetweenLetters, _distanceBetweenLetters);
        LetterPrefab.gameObject.GetComponent <RectTransform>().sizeDelta = _letterSize;
        _xOffset = gameObject.transform.position.x - 2 * _distanceBetweenLetters;
        var yOffset = gameObject.transform.position.y + _distanceBetweenLetters;

        _pos        = new Vector3(_xOffset, yOffset);
        _allLetters = new List <string>
        {
            "а", "а", "с", "и", "р", "о", "р", "д", "ш", "и", "и", "и", "ц", "е", "н", "а", "т", "щ", "л", "к", "ж",
            "п", "в", "к", "о", "в", "а", "у", "н", "к", "е", "м", "г", "і", "н", "х", "і", "н", "и", "н", "а", "и",
            "р", "л", "р", "с", "п", "м", "а", "у", "а", "ю", "м", "с", "б", "в", "я", "м", "т", "ф", "с", "и", "о",
            "я", "п", "о", "о", "л", "е", "а", "б", "і", "е", "ь", "т", "р", "ґ", "з", "д", "о", "і", "і", "є", "й",
            "е", "д", "н", "о", "у", "г", "ї", "ч", "о", "о", "о", "к", "т", "н", "в", "т", "з", "'", "*", "*"
        };
        _allLetters = _allLetters.OrderBy(letter => letter).ToList();
        AllLetters.AddRange(_allLetters);
        if (_currentField.PlayerToSendCommands == null)
        {
            _currentField.PlayerToSendCommands = this;
        }
        if (isServer)
        {
            _waitTextGameObject        = GameObject.FindWithTag("Wait");
            _currentField.PlayerNumber = 1;
            _waitTextGameObject.GetComponent <Text>().enabled = true;
        }
        else
        {
            _currentField.PlayerNumber = 2;
        }
    }
Exemple #2
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 private void Start()
 {
     parent = transform.parent.gameObject.GetComponent <FieldLAN>();
 }