// Start is called before the first frame update void Start() { if (_fieldInfo == null) { _fieldInfo = this.GetComponent <FieldInfomation>(); } _fieldInfo.CreateMapDatas(); if (!_isTestCreate) { //Spawn Item SpawnObjects(_fieldInfo.Parameter.SpawnItemValue, SpawnType.Item); } else { TestCreateMapDatas(); } GameState.Instance.R_Score .Where(_ => EnemyManager.Instance) .Where(x => x >= EnemyManager.Instance.NextSpawnScore) .Subscribe(x => SpawnEnemy() /*SpawnObjects(_fieldInfo.Parameter.SpawnEnemyValue, SpawnType.Enemy)*/) .AddTo(this); //テスト用 //GameState.Instance.R_Score // .Where(_ => GameState.Instance.Score >= _testNextSpawnPoint) // .Subscribe(x => SpawnEnemy()/*SpawnObjects(_fieldInfo.Parameter.SpawnEnemyValue, SpawnType.Enemy)*/) // .AddTo(this); }
public void Save() { var list = new List <FieldInfomation>(); foreach (var pair in pairList) { var value = pair.fieldInfo.GetValue(setting); var typeName = pair.fieldInfo.FieldType.Name; var fieldName = pair.fieldInfo.Name; var info = new FieldInfomation(fieldName, typeName, value); list.Add(info); } IOHandler.SaveJson(IOHandler.IntoStreamingAssets(fileName), list); setting.OnSaved(); }