Exemple #1
0
        public bool Isfinished()
        {
            int amountOfChests = 0;

            for (int i = 0; i < FieldDoublyDoublyLinkedList.RowFirst.Length; i++)
            {
                FieldDoublyDoublyLink FDDL = FieldDoublyDoublyLinkedList.RowFirst[i];
                while (FDDL != null)
                {
                    if (FDDL.Floor.Type == "destination")
                    {
                        if (FDDL.Floor.Chest != null)
                        {
                            amountOfChests++;
                        }
                    }
                    FDDL = FDDL.Next;
                }
            }
            return(amountOfChests == Destinations);
        }
Exemple #2
0
 public void AddField(FieldDoublyDoublyLink fieldType, int row)
 {
     if (fieldType.Floor.Type == "truck")
     {
         FieldDoublyDoublyLinkedList.Truck = fieldType;
     }
     if (FieldDoublyDoublyLinkedList.RowFirst[row] == null)
     {
         if (row == 0)
         {
             FieldDoublyDoublyLinkedList.RowFirst[row] = fieldType;
             FieldDoublyDoublyLinkedList.Last          = fieldType;
         }
         else
         {
             FieldDoublyDoublyLinkedList.RowFirst[row]          = fieldType;
             FieldDoublyDoublyLinkedList.RowFirst[row - 1].Down = fieldType;
             fieldType.Up = FieldDoublyDoublyLinkedList.RowFirst[row - 1];
             FieldDoublyDoublyLinkedList.Last = fieldType;
         }
     }
     else if (row == 0 && FieldDoublyDoublyLinkedList.RowFirst[row] != null)
     {
         fieldType.Previous = FieldDoublyDoublyLinkedList.Last;
         FieldDoublyDoublyLinkedList.Last.Next = fieldType;
         FieldDoublyDoublyLinkedList.Last      = fieldType;
     }
     else
     {
         fieldType.Previous = FieldDoublyDoublyLinkedList.Last;
         FieldDoublyDoublyLinkedList.Last.Up.Next.Down = fieldType;
         fieldType.Up = FieldDoublyDoublyLinkedList.Last.Up.Next;
         FieldDoublyDoublyLinkedList.Last.Next = fieldType;
         FieldDoublyDoublyLinkedList.Last      = fieldType;
     }
 }
Exemple #3
0
 public void AddEmployee(Employee employee, FieldDoublyDoublyLink field)
 {
     Employee         = employee;
     employee.Current = field;
 }
Exemple #4
0
 public void AddTruck(Truck truck, FieldDoublyDoublyLink field)
 {
     Truck         = truck;
     truck.Current = field;
 }
Exemple #5
0
        private void ShowMaze()
        {
            string[] values = new string[maze.FieldDoublyDoublyLinkedList.RowFirst.Length];
            for (int i = 0; i < values.Length; i++)
            {
                FieldDoublyDoublyLink item = new FieldDoublyDoublyLink();
                item = maze.FieldDoublyDoublyLinkedList.RowFirst[i];

                while (item != null)
                {
                    switch (item.Floor.Type)
                    {
                    case "floor":
                        if (item.Floor.Truck != null)
                        {
                            values[i] += '@';
                        }
                        else if (item.Floor.Chest != null)
                        {
                            values[i] += 'O';
                        }
                        else if (item.Floor.Employee != null)
                        {
                            values[i] += item.Floor.Employee.Type;
                        }
                        else
                        {
                            values[i] += '.';
                        }
                        break;

                    case "destination":
                        if (item.Floor.Truck != null)
                        {
                            values[i] += '@';
                        }
                        else if (item.Floor.Chest != null)
                        {
                            values[i] += '0';
                        }
                        else if (item.Floor.Employee != null)
                        {
                            values[i] += item.Floor.Employee.Type;
                        }
                        else
                        {
                            values[i] += 'X';
                        }
                        break;

                    case "wall":
                        values[i] += '█';
                        break;

                    case "freefall":
                        if (item.Floor.Truck != null)
                        {
                            values[i] += '@';
                        }
                        else if (item.Floor.Chest != null)
                        {
                            values[i] += 'O';
                        }
                        else if (item.Floor.Employee != null)
                        {
                            values[i] += item.Floor.Employee.Type;
                        }
                        else
                        {
                            values[i] += ' ';
                        }
                        break;

                    case "pitfall":
                        if (item.Floor.Truck != null)
                        {
                            values[i] += '@';
                        }
                        else if (item.Floor.Chest != null)
                        {
                            values[i] += 'O';
                        }
                        else if (item.Floor.Employee != null)
                        {
                            values[i] += item.Floor.Employee.Type;
                        }
                        else
                        {
                            values[i] += '~';
                        }
                        break;

                    case "empty":
                        values[i] += ' ';
                        break;

                    default:
                        break;
                    }
                    item = item.Next;
                }
            }
            outputView.DisplayMaze(values);
        }
Exemple #6
0
        public Maze ParseMaze(char mazeNumber)
        {
            try
            {
                if (mazeNumber == 's')
                {
                    Environment.Exit(0);
                }
                string[] lines = File.ReadAllLines("../../../Mazes/doolhof" + mazeNumber + ".txt");
                Maze = new Maze(lines.Count());

                int row = -1;

                foreach (string line in lines)
                {
                    row++;
                    foreach (char c in line)
                    {
                        FieldDoublyDoublyLink fieldDoublyDoublyLink = new FieldDoublyDoublyLink();
                        switch (c)
                        {
                        case '.':
                            fieldDoublyDoublyLink.Floor = new Normal();
                            Maze.AddField(fieldDoublyDoublyLink, row);
                            break;

                        case '#':
                            fieldDoublyDoublyLink.Floor = new Wall();
                            Maze.AddField(fieldDoublyDoublyLink, row);
                            break;

                        case 'o':
                            Chest chest = new Chest();
                            fieldDoublyDoublyLink.Floor       = new Normal();
                            fieldDoublyDoublyLink.Floor.Chest = chest;
                            Maze.AddField(fieldDoublyDoublyLink, row);
                            chest.Current = fieldDoublyDoublyLink;

                            break;

                        case 'x':
                            Maze.Destinations++;
                            fieldDoublyDoublyLink.Floor = new Destination();
                            Maze.AddField(fieldDoublyDoublyLink, row);
                            break;

                        case '~':
                            fieldDoublyDoublyLink.Floor = new Pitfall();
                            Maze.AddField(fieldDoublyDoublyLink, row);
                            break;

                        case '@':
                            Truck truck = new Truck();

                            fieldDoublyDoublyLink.Floor       = new Normal();
                            fieldDoublyDoublyLink.Floor.Truck = truck;
                            Maze.AddField(fieldDoublyDoublyLink, row);

                            Maze.AddTruck(truck, fieldDoublyDoublyLink);
                            break;

                        case '$':
                            Employee employee = new Employee();

                            fieldDoublyDoublyLink.Floor          = new Normal();
                            fieldDoublyDoublyLink.Floor.Employee = employee;
                            Maze.AddField(fieldDoublyDoublyLink, row);

                            Maze.AddEmployee(employee, fieldDoublyDoublyLink);
                            break;

                        default:
                            fieldDoublyDoublyLink.Floor = new Empty();
                            Maze.AddField(fieldDoublyDoublyLink, row);
                            break;
                        }
                    }
                }
            }
            catch
            {
                outputView.FileNotFound();
                outputView.ChooseMaze();
            }
            return(Maze);
        }