/// <summary> A search implementation allowing sorting which spans a new thread for each /// Searchable, waits for each search to complete and merges /// the results back together. /// </summary> public override TopFieldDocs Search(Weight weight, Filter filter, int nDocs, Sort sort) { if (sort == null) throw new ArgumentNullException("sort"); FieldDocSortedHitQueue hq = new FieldDocSortedHitQueue(nDocs); object lockObj = new object(); Task<TopFieldDocs>[] tasks = new Task<TopFieldDocs>[searchables.Length]; for (int i = 0; i < searchables.Length; i++) // search each searchable { int cur = i; tasks[i] = Task<TopFieldDocs>.Factory.StartNew( () => MultiSearcherCallableWithSort(ThreadLock.MonitorLock, lockObj, searchables[cur], weight, filter, nDocs, hq, sort, cur, starts)); } int totalHits = 0; float maxScore = float.NegativeInfinity; Task.WaitAll(tasks); foreach (TopFieldDocs topFieldDocs in tasks.Select(x => x.Result)) { totalHits += topFieldDocs.TotalHits; maxScore = Math.Max(maxScore, topFieldDocs.MaxScore); } ScoreDoc[] scoreDocs = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) scoreDocs[i] = hq.Pop(); return new TopFieldDocs(totalHits, scoreDocs, hq.GetFields(), maxScore); }
public override TopFieldDocs Search(Weight weight, Filter filter, int n, Sort sort) { var hq = new FieldDocSortedHitQueue(n); int totalHits = 0; float maxScore = System.Single.NegativeInfinity; var lockObj = new object(); for (int i = 0; i < searchables.Length; i++) { // search each searcher // use NullLock, we don't care about synchronization for these TopFieldDocs docs = MultiSearcherCallableWithSort(ThreadLock.NullLock, lockObj, searchables[i], weight, filter, n, hq, sort, i, starts); totalHits += docs.TotalHits; maxScore = System.Math.Max(maxScore, docs.MaxScore); } ScoreDoc[] scoreDocs2 = new ScoreDoc[hq.Size()]; for (int i = hq.Size() - 1; i >= 0; i--) // put docs in array scoreDocs2[i] = hq.Pop(); return new TopFieldDocs(totalHits, scoreDocs2, hq.GetFields(), maxScore); }