Exemple #1
0
    public void NextLevel()
    {
        currentLevel++;

        fieldController.Reset();
        fieldController.CreateField(Vector3.zero, 11, 11);
        playerController.Init();
        playerController.lives = PLAYER_LIVES_FOR_LEVEL;
        //   enemiesController.SpawnEnemies(currentLevel, fieldController);

        OnPlayerLivesChanged(PLAYER_LIVES_FOR_LEVEL);
        OnLevelProgressChanged(15);
    }