internal void MakeTransformsRelative(Dictionary <string, Node> originalNodeLookup, Dictionary <string, Node> newNodeLookup, bool fixArms)
 {
     Field00.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
     Field04.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
     Field08.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
     Field0C.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms);
 }
 public void MakeTransformsRelative(Scene originalScene, Scene newScene, bool fixArms)
 {
     Field00.MakeTransformsRelative(originalScene, newScene, fixArms);
     Field04.MakeTransformsRelative(originalScene, newScene, fixArms);
     Field08.MakeTransformsRelative(originalScene, newScene, fixArms);
     Field0C.MakeTransformsRelative(originalScene, newScene, fixArms);
 }
 public void FixTargetIds(Scene scene)
 {
     Field00.FixTargetIds(scene);
     Field04.FixTargetIds(scene);
     Field08.FixTargetIds(scene);
     Field0C.FixTargetIds(scene);
 }
 internal void Retarget(Dictionary <string, Node> originalNodeLookup, Dictionary <string, Node> newNodeLookup, bool fixArms)
 {
     Field00.Retarget(originalNodeLookup, newNodeLookup, fixArms);
     Field04.Retarget(originalNodeLookup, newNodeLookup, fixArms);
     Field08.Retarget(originalNodeLookup, newNodeLookup, fixArms);
     Field0C.Retarget(originalNodeLookup, newNodeLookup, fixArms);
 }
 public void Retarget(Model originalModel, Model newModel, bool fixArms)
 {
     Field00.Retarget(originalModel, newModel, fixArms);
     Field04.Retarget(originalModel, newModel, fixArms);
     Field08.Retarget(originalModel, newModel, fixArms);
     Field0C.Retarget(originalModel, newModel, fixArms);
 }
 public void FixTargetIds(Model model)
 {
     Field00.FixTargetIds(model);
     Field04.FixTargetIds(model);
     Field08.FixTargetIds(model);
     Field0C.FixTargetIds(model);
 }