internal void MakeTransformsRelative(Dictionary <string, Node> originalNodeLookup, Dictionary <string, Node> newNodeLookup, bool fixArms) { Field00.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); Field04.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); Field08.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); Field0C.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); }
public void MakeTransformsRelative(Scene originalScene, Scene newScene, bool fixArms) { Field00.MakeTransformsRelative(originalScene, newScene, fixArms); Field04.MakeTransformsRelative(originalScene, newScene, fixArms); Field08.MakeTransformsRelative(originalScene, newScene, fixArms); Field0C.MakeTransformsRelative(originalScene, newScene, fixArms); }
public void FixTargetIds(Scene scene) { Field00.FixTargetIds(scene); Field04.FixTargetIds(scene); Field08.FixTargetIds(scene); Field0C.FixTargetIds(scene); }
internal void Retarget(Dictionary <string, Node> originalNodeLookup, Dictionary <string, Node> newNodeLookup, bool fixArms) { Field00.Retarget(originalNodeLookup, newNodeLookup, fixArms); Field04.Retarget(originalNodeLookup, newNodeLookup, fixArms); Field08.Retarget(originalNodeLookup, newNodeLookup, fixArms); Field0C.Retarget(originalNodeLookup, newNodeLookup, fixArms); }
public void Retarget(Model originalModel, Model newModel, bool fixArms) { Field00.Retarget(originalModel, newModel, fixArms); Field04.Retarget(originalModel, newModel, fixArms); Field08.Retarget(originalModel, newModel, fixArms); Field0C.Retarget(originalModel, newModel, fixArms); }
public void FixTargetIds(Model model) { Field00.FixTargetIds(model); Field04.FixTargetIds(model); Field08.FixTargetIds(model); Field0C.FixTargetIds(model); }