public static Offset <FfiRequests.StringPackage> CreateStringPackage(FlatBufferBuilder builder, FfiRequests.RequestKind kind = FfiRequests.RequestKind.GameStatus, uint ordering = 0, StringOffset bufferOffset = default(StringOffset)) { builder.StartTable(3); StringPackage.AddBuffer(builder, bufferOffset); StringPackage.AddOrdering(builder, ordering); StringPackage.AddKind(builder, kind); return(StringPackage.EndStringPackage(builder)); }
public static Offset <FfiRequests.EmptyPackage> CreateEmptyPackage(FlatBufferBuilder builder, FfiRequests.RequestKind Kind, uint Ordering) { builder.Prep(4, 8); builder.PutUint(Ordering); builder.Pad(2); builder.PutUshort((ushort)Kind); return(new Offset <FfiRequests.EmptyPackage>(builder.Offset)); }
public static void AddKind(FlatBufferBuilder builder, FfiRequests.RequestKind kind) { builder.AddUshort(0, (ushort)kind, 0); }
public static Offset <FfiRequests.V2Package> CreateV2Package(FlatBufferBuilder builder, FfiRequests.RequestKind Kind, uint Ordering, float X, float Y) { builder.Prep(4, 16); builder.PutFloat(Y); builder.PutFloat(X); builder.PutUint(Ordering); builder.Pad(2); builder.PutUshort((ushort)Kind); return(new Offset <FfiRequests.V2Package>(builder.Offset)); }