Exemple #1
0
    public GameObject GetFriend(Fff pFF)
    {
        GameObject rObj = GetComPrefab("Friends", pFF.ToString());

        rObj.AddComponent <HtFriendIdv>();
        rObj.GetComponent <HtFriendIdv>().InitJob(pFF);

        return(rObj);
    }
Exemple #2
0
 public MdChubang(MdIntObj pFobj, MdIntObj pLobj)
 {
     mFvr = new VecRot ();
     mLvr = new VecRot ();
     mHonVr = new VecRot ();
     mHTarVr = new VecRot ();
     mFff = pFobj.GetFff ();
     mLff = pLobj.GetFff ();
     //(" New Chu bang ::: " + mFff + ",  " + mLff).HtLog ();
 }
Exemple #3
0
 public MdChubang(MdIntObj pFobj, MdIntObj pLobj)
 {
     mFvr    = new VecRot();
     mLvr    = new VecRot();
     mHonVr  = new VecRot();
     mHTarVr = new VecRot();
     mFff    = pFobj.GetFff();
     mLff    = pLobj.GetFff();
     //(" New Chu bang ::: " + mFff + ",  " + mLff).HtLog ();
 }
Exemple #4
0
    public HmFriend(int pNum, Vector3 pInit)
    {
        meuFff = (Fff) pNum;

        (" HmFriend :: HmFriend  >>>>  pNum : " + pNum + " ,  casting to meuFff : " + meuFff).HtLog ();

        // Create Position Setting...

        manInitAe = pInit;

        manDora = new Vector3 (0, 0, 180);
        mName = meuFff.ToString ();
        mRsrcMan.SetInstantComPrefab("Friends", this);
    }
Exemple #5
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    public HmFriend(int pNum, Vector3 pInit)
    {
        meuFff = (Fff)pNum;

        (" HmFriend :: HmFriend  >>>>  pNum : " + pNum + " ,  casting to meuFff : " + meuFff).HtLog();

        // Create Position Setting...

        manInitAe = pInit;

        manDora = new Vector3(0, 0, 180);
        mName   = meuFff.ToString();
        mRsrcMan.SetInstantComPrefab("Friends", this);
    }
Exemple #6
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 public void InitJob(Fff pFff)
 {
     myFff = pFff;
 }
Exemple #7
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 public void InitJob(Fff pFff)
 {
     myFff = pFff;
 }
Exemple #8
0
    public GameObject GetFriend(Fff pFF)
    {
        GameObject rObj = GetComPrefab ("Friends", pFF.ToString ());
        rObj.AddComponent<HtFriendIdv>();
        rObj.GetComponent<HtFriendIdv>().InitJob(pFF);

        return rObj;
    }