public GameObject GetFriend(Fff pFF) { GameObject rObj = GetComPrefab("Friends", pFF.ToString()); rObj.AddComponent <HtFriendIdv>(); rObj.GetComponent <HtFriendIdv>().InitJob(pFF); return(rObj); }
public MdChubang(MdIntObj pFobj, MdIntObj pLobj) { mFvr = new VecRot (); mLvr = new VecRot (); mHonVr = new VecRot (); mHTarVr = new VecRot (); mFff = pFobj.GetFff (); mLff = pLobj.GetFff (); //(" New Chu bang ::: " + mFff + ", " + mLff).HtLog (); }
public MdChubang(MdIntObj pFobj, MdIntObj pLobj) { mFvr = new VecRot(); mLvr = new VecRot(); mHonVr = new VecRot(); mHTarVr = new VecRot(); mFff = pFobj.GetFff(); mLff = pLobj.GetFff(); //(" New Chu bang ::: " + mFff + ", " + mLff).HtLog (); }
public HmFriend(int pNum, Vector3 pInit) { meuFff = (Fff) pNum; (" HmFriend :: HmFriend >>>> pNum : " + pNum + " , casting to meuFff : " + meuFff).HtLog (); // Create Position Setting... manInitAe = pInit; manDora = new Vector3 (0, 0, 180); mName = meuFff.ToString (); mRsrcMan.SetInstantComPrefab("Friends", this); }
public HmFriend(int pNum, Vector3 pInit) { meuFff = (Fff)pNum; (" HmFriend :: HmFriend >>>> pNum : " + pNum + " , casting to meuFff : " + meuFff).HtLog(); // Create Position Setting... manInitAe = pInit; manDora = new Vector3(0, 0, 180); mName = meuFff.ToString(); mRsrcMan.SetInstantComPrefab("Friends", this); }
public void InitJob(Fff pFff) { myFff = pFff; }
public void InitJob(Fff pFff) { myFff = pFff; }
public GameObject GetFriend(Fff pFF) { GameObject rObj = GetComPrefab ("Friends", pFF.ToString ()); rObj.AddComponent<HtFriendIdv>(); rObj.GetComponent<HtFriendIdv>().InitJob(pFF); return rObj; }