Exemple #1
0
 private void InitializeShadows()
 {
     if (this.LevelManager.Name == null || this.LevelManager.Sky == null || this.LevelManager.Sky.Shadows == null)
     {
         this.shadowMesh.Texture.Set((Texture)null);
         this.shadowMesh.Enabled = false;
     }
     else
     {
         this.shadowMesh.Enabled  = true;
         this.shadowMesh.Texture  = (Dirtyable <Texture>)((Texture)this.CMProvider.CurrentLevel.Load <Texture2D>("Skies/" + this.LevelManager.Sky.Name + "/" + this.LevelManager.Sky.Shadows));
         this.shadowMesh.Scale    = this.LevelManager.Size + new Vector3(65f, 65f, 65f);
         this.shadowMesh.Position = this.LevelManager.Size / 2f;
         int num1 = 0;
         foreach (Group index in this.axisPerGroup.Keys)
         {
             index.Material = new Material();
             Axis  axis = this.axisPerGroup[index];
             float m11  = FezMath.Dot(this.shadowMesh.Scale, FezMath.GetMask(axis)) / 32f;
             float num2 = this.shadowMesh.Scale.Y / FezMath.Dot(this.shadowMesh.Scale, FezMath.GetMask(axis));
             index.TextureMatrix = (Dirtyable <Matrix?>) new Matrix?(new Matrix(m11, 0.0f, 0.0f, 0.0f, 0.0f, m11 * num2, 0.0f, 0.0f, (float)num1 / 2f, 0.0f, 1f, 0.0f, 0.0f, 0.0f, 0.0f, 1f));
             ++num1;
         }
         this.SineAccumulator = 0.0f;
     }
 }
Exemple #2
0
        public void ClampToGround(IPhysicsEntity entity, Vector3?distance, Viewpoint viewpoint)
        {
            if (!distance.HasValue)
            {
                return;
            }
            Vector3 mask = FezMath.GetMask(FezMath.VisibleAxis(viewpoint));

            entity.Center = distance.Value * mask + (Vector3.One - mask) * entity.Center;
        }
Exemple #3
0
        public CollisionType GetRotatedFace(FaceOrientation face)
        {
            FaceOrientation index         = FezMath.OrientationFromPhi(FezMath.ToPhi(face) - this.Phi);
            CollisionType   collisionType = this.Trile.Faces[index];

            if (collisionType == CollisionType.TopOnly)
            {
                TrileEmplacement emplacement = this.Emplacement;
                ++emplacement.Y;
                Vector3       mask = FezMath.GetMask(FezMath.AsAxis(face));
                TrileInstance trileInstance;
                if (TrileInstance.LevelManager.Triles.TryGetValue(emplacement, out trileInstance) && trileInstance.Enabled && !trileInstance.IsMovingGroup && (trileInstance.Trile.Geometry == null || !trileInstance.Trile.Geometry.Empty || trileInstance.Trile.Faces[index] != CollisionType.None) && (!trileInstance.Trile.Immaterial && trileInstance.Trile.Faces[index] != CollisionType.Immaterial && (!trileInstance.Trile.Thin && !ActorTypeExtensions.IsPickable(trileInstance.Trile.ActorSettings.Type)) && (((double)trileInstance.Trile.Size.Y == 1.0 || trileInstance.ForceTopMaybe) && FezMath.AlmostEqual(FezMath.Dot(trileInstance.Center, mask), FezMath.Dot(this.Center, mask)))))
                {
                    collisionType = CollisionType.None;
                }
            }
            return(collisionType);
        }
Exemple #4
0
 public override void Update(GameTime gameTime)
 {
     if (!this.shadowMesh.Enabled || this.EngineState.Paused || (this.EngineState.InMap || this.EngineState.Loading))
     {
         return;
     }
     if (this.LevelManager.Sky != null && !this.LevelManager.Sky.FoliageShadows)
     {
         float m31 = (float)(-gameTime.ElapsedGameTime.TotalSeconds * 0.00999999977648258 * (double)this.TimeManager.TimeFactor / 360.0) * this.LevelManager.Sky.WindSpeed;
         foreach (Group index in this.axisPerGroup.Keys)
         {
             if (this.axisPerGroup[index] != FezMath.VisibleAxis(this.CameraManager.Viewpoint))
             {
                 index.TextureMatrix.Set(new Matrix?(index.TextureMatrix.Value.Value + new Matrix(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, m31, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)));
             }
         }
     }
     else
     {
         this.SineSpeed        = MathHelper.Lerp(this.SineSpeed, RandomHelper.Between(0.0, gameTime.ElapsedGameTime.TotalSeconds), 0.1f);
         this.SineAccumulator += this.SineSpeed;
     }
     foreach (Group index in this.axisPerGroup.Keys)
     {
         Vector3 mask = FezMath.GetMask(this.axisPerGroup[index]);
         index.Material.Opacity = (1f - Math.Abs(FezMath.Dot(this.CameraManager.View.Forward, mask))) * this.LevelManager.Sky.ShadowOpacity;
         if (!this.LevelManager.Sky.FoliageShadows)
         {
             index.Material.Opacity *= (float)this.LevelManager.ActualDiffuse.G / (float)byte.MaxValue;
         }
         if (this.CameraManager.ProjectionTransition)
         {
             index.Material.Opacity *= FezMath.IsOrthographic(this.CameraManager.Viewpoint) ? this.CameraManager.ViewTransitionStep : 1f - this.CameraManager.ViewTransitionStep;
         }
         else if (this.CameraManager.Viewpoint == Viewpoint.Perspective)
         {
             index.Material.Opacity = 0.0f;
         }
     }
 }
Exemple #5
0
 protected override void TryTalk()
 {
     switch (this.PlayerManager.Action)
     {
     case ActionType.Idle:
     case ActionType.Walking:
     case ActionType.Running:
     case ActionType.Sliding:
         if (this.PlayerManager.Background || !this.SpeechManager.Hidden || this.Npc.ActorType == ActorType.Owl && (this.OwlInvisible || this.CurrentAction == NpcAction.TakeOff || this.CurrentAction == NpcAction.Fly))
         {
             break;
         }
         if (this.Npc.CustomSpeechLine == null)
         {
             if (this.InputManager.CancelTalk != FezButtonState.Pressed)
             {
                 break;
             }
             Vector3     vector3_1   = Vector3.UnitY + (FezMath.SideMask(this.CameraManager.Viewpoint) + FezMath.DepthMask(this.CameraManager.Viewpoint)) * 1.5f;
             BoundingBox boundingBox = new BoundingBox(this.Position - vector3_1, this.Position + vector3_1);
             Vector3     mask        = FezMath.GetMask(FezMath.VisibleAxis(this.CameraManager.Viewpoint));
             Vector3     vector3_2   = FezMath.ForwardVector(this.CameraManager.Viewpoint);
             Ray         ray         = new Ray()
             {
                 Position  = this.PlayerManager.Center * (Vector3.One - mask) - vector3_2 * this.LevelManager.Size,
                 Direction = vector3_2
             };
             float?nullable = boundingBox.Intersects(ray);
             if (!nullable.HasValue || this.TestObstruction(ray.Position, nullable.Value))
             {
                 break;
             }
         }
         this.Talk();
         break;
     }
 }
Exemple #6
0
 protected override void Begin()
 {
     if (this.PlayerManager.CarriedInstance == null && this.PlayerManager.PushedInstance == null)
     {
         this.PlayerManager.Action = ActionType.Idle;
     }
     else
     {
         Vector3 vector    = FezMath.RightVector(this.CameraManager.Viewpoint) * (float)FezMath.Sign(this.PlayerManager.LookingDirection);
         Vector3 mask      = FezMath.GetMask(FezMath.VisibleAxis(this.CameraManager.Viewpoint));
         Vector3 vector3_1 = FezMath.Abs(vector);
         if (this.PlayerManager.PushedInstance != null)
         {
             this.PlayerManager.CarriedInstance = this.PlayerManager.PushedInstance;
             this.PlayerManager.PushedInstance  = (TrileInstance)null;
         }
         TrileInstance carriedInstance = this.PlayerManager.CarriedInstance;
         TrileInstance first           = this.PlayerManager.Ground.First;
         Vector3       vector3_2       = carriedInstance.Center * vector3_1 + this.PlayerManager.Position * mask + (first.Center.Y + (float)((double)first.Trile.Size.Y / 2.0 + (double)carriedInstance.Trile.Size.Y / 2.0) * (float)Math.Sign(this.CollisionManager.GravityFactor)) * Vector3.UnitY;
         this.PlayerManager.CarriedInstance.PhysicsState.Center = vector3_2;
         this.PlayerManager.CarriedInstance.PhysicsState.UpdateInstance();
         this.PlayerManager.Position = this.PlayerManager.Position * (Vector3.One - vector3_1) + vector3_2 * vector3_1 + -carriedInstance.TransformedSize / 2f * vector + -3.0 / 16.0 * vector;
         if (ActorTypeExtensions.IsHeavy(this.PlayerManager.CarriedInstance.Trile.ActorSettings.Type))
         {
             SoundEffectExtensions.EmitAt(this.liftHeavySound, this.PlayerManager.Position);
         }
         else
         {
             SoundEffectExtensions.EmitAt(this.liftLightSound, this.PlayerManager.Position);
         }
         this.GomezService.OnLiftObject();
         IPlayerManager playerManager = this.PlayerManager;
         Vector3        vector3_3     = playerManager.Velocity * Vector3.UnitY;
         playerManager.Velocity = vector3_3;
     }
 }
Exemple #7
0
        private void TestVolumes(bool force)
        {
            if (!force && this.GameState.Loading)
            {
                return;
            }
            if (!force && this.deferredScripts)
            {
                foreach (Volume volume in this.PlayerManager.CurrentVolumes)
                {
                    this.VolumeService.OnEnter(volume.Id);
                }
                this.HeightCheck();
                this.deferredScripts = false;
            }
            else
            {
                SoundService.ImmediateEffect = false;
            }
            if (force)
            {
                this.deferredScripts = true;
            }
            Vector3 mask    = FezMath.GetMask(FezMath.VisibleAxis(this.CameraManager.Viewpoint));
            Vector3 vector3 = FezMath.ForwardVector(this.CameraManager.Viewpoint);

            if (this.PlayerManager.Background)
            {
                vector3 *= -1f;
            }
            Ray ray = new Ray()
            {
                Position  = this.PlayerManager.Center * (Vector3.One - mask) - vector3 * this.LevelManager.Size,
                Direction = vector3
            };

            if (this.PlayerManager.Action == ActionType.PullUpBack || this.PlayerManager.Action == ActionType.PullUpFront || this.PlayerManager.Action == ActionType.PullUpCornerLedge)
            {
                ray.Position += new Vector3(0.0f, 0.5f, 0.0f);
            }
            foreach (Volume volume in this.levelVolumes)
            {
                if (volume.Enabled)
                {
                    if (!this.GameState.FarawaySettings.InTransition)
                    {
                        bool flag = (double)this.CameraManager.Center.Y > ((double)volume.From.Y + (double)volume.To.Y) / 2.0;
                        if (!volume.PlayerIsHigher.HasValue || flag != volume.PlayerIsHigher.Value)
                        {
                            if (flag)
                            {
                                this.VolumeService.OnGoHigher(volume.Id);
                            }
                            else
                            {
                                this.VolumeService.OnGoLower(volume.Id);
                            }
                            volume.PlayerIsHigher = new bool?(flag);
                        }
                    }
                    if (this.checkForContainment && (volume.Id == 1 || volume.Id == 2))
                    {
                        if (volume.BoundingBox.Contains(this.PlayerManager.Position) != ContainmentType.Disjoint)
                        {
                            this.PlayerIsInside(volume, force);
                        }
                    }
                    else
                    {
                        float?nullable = volume.BoundingBox.Intersects(ray);
                        if (volume.ActorSettings != null && volume.ActorSettings.IsBlackHole)
                        {
                            if (!nullable.HasValue)
                            {
                                nullable = volume.BoundingBox.Intersects(new Ray(ray.Position + new Vector3(0.0f, 0.3f, 0.0f), ray.Direction));
                            }
                            if (!nullable.HasValue)
                            {
                                nullable = volume.BoundingBox.Intersects(new Ray(ray.Position - new Vector3(0.0f, 0.3f, 0.0f), ray.Direction));
                            }
                        }
                        if (nullable.HasValue)
                        {
                            bool flag        = false;
                            bool isBlackHole = volume.ActorSettings != null && volume.ActorSettings.IsBlackHole;
                            if (this.PlayerManager.CarriedInstance != null)
                            {
                                this.PlayerManager.CarriedInstance.PhysicsState.UpdatingPhysics = true;
                            }
                            NearestTriles nearestTriles = this.LevelManager.NearestTrile(ray.Position, this.PlayerManager.Background ? QueryOptions.Background : QueryOptions.None);
                            if (this.LevelManager.Name != "PIVOT_TWO" && nearestTriles.Surface != null)
                            {
                                flag = flag | this.TestObstruction(nearestTriles.Surface, nullable.Value, ray.Position, isBlackHole);
                            }
                            if (nearestTriles.Deep != null)
                            {
                                flag = flag | this.TestObstruction(nearestTriles.Deep, nullable.Value, ray.Position, isBlackHole);
                            }
                            if (this.PlayerManager.CarriedInstance != null)
                            {
                                this.PlayerManager.CarriedInstance.PhysicsState.UpdatingPhysics = false;
                            }
                            if (!flag && (volume.ActorSettings != null && volume.ActorSettings.IsBlackHole || volume.Orientations.Contains(this.CameraManager.VisibleOrientation)))
                            {
                                this.PlayerIsInside(volume, force);
                            }
                        }
                    }
                }
            }
            for (int index = this.PlayerManager.CurrentVolumes.Count - 1; index >= 0; --index)
            {
                Volume volume = this.PlayerManager.CurrentVolumes[index];
                if (!volume.PlayerInside)
                {
                    if (!force)
                    {
                        this.VolumeService.OnExit(volume.Id);
                    }
                    this.PlayerManager.CurrentVolumes.RemoveAt(index);
                }
                volume.PlayerInside = false;
            }
            if (this.PlayerManager.CurrentVolumes.Count <= 0)
            {
                return;
            }
            if (this.PlayerManager.Action == ActionType.LesserWarp || this.PlayerManager.Action == ActionType.GateWarp)
            {
                this.Input.Clear();
            }
            if (!this.GrabInput())
            {
                return;
            }
            foreach (Volume volume in this.PlayerManager.CurrentVolumes)
            {
                if (volume.ActorSettings != null && volume.ActorSettings.CodePattern != null && volume.ActorSettings.CodePattern.Length > 0)
                {
                    this.TestCodePattern(volume);
                }
            }
        }
Exemple #8
0
        public override void Update(GameTime gameTime)
        {
            if (this.CameraManager.Viewpoint == Viewpoint.Perspective || this.GameState.InMap || (this.GameState.Paused || this.GameState.Loading) || this.watchers.Count == 0)
            {
                return;
            }
            Vector3 vector3_1 = FezMath.RightVector(this.CameraManager.Viewpoint);
            Vector3 vector3_2 = FezMath.Abs(vector3_1);
            Vector3 vector3_3 = FezMath.ForwardVector(this.CameraManager.Viewpoint);

            foreach (TrileInstance index in this.watchers.Keys)
            {
                WatchersHost.WatcherState watcherState = this.watchers[index];
                Vector3 vector3_4 = index.PhysicsState.Center + vector3_2 * -5f / 16f + Vector3.UnitY * -2f / 16f - 0.5f * vector3_3;
                watcherState.Eyes.Groups[0].Position = vector3_4 + watcherState.EyeOffset;
                watcherState.Eyes.Groups[1].Position = vector3_4 + vector3_2 * 9f / 16f + watcherState.EyeOffset;
                watcherState.Eyes.Groups[0].Enabled  = true;
                watcherState.Eyes.Groups[1].Enabled  = true;
            }
            if (!this.CameraManager.ActionRunning || !this.CameraManager.ViewTransitionReached)
            {
                return;
            }
            Vector3     center1   = this.PlayerManager.Center;
            BoundingBox box       = FezMath.Enclose(center1 - this.PlayerManager.Size / 2f, center1 + this.PlayerManager.Size / 2f);
            Vector3     vector3_5 = vector3_1 * 8f;
            Vector3     vector3_6 = vector3_3 * this.LevelManager.Size;
            Vector3     vector3_7 = Vector3.Up * 8f;

            this.lastCrushDirections.Clear();
            bool flag1 = false;

            foreach (TrileInstance index in this.watchers.Keys)
            {
                WatchersHost.WatcherState watcherState1 = this.watchers[index];
                Vector3     vector1      = FezMath.Sign(center1 - index.Position) * vector3_2;
                Vector3     vector3_4    = FezMath.Sign(center1 - index.Position) * Vector3.UnitY;
                BoundingBox boundingBox1 = (double)Vector3.Dot(vector1, vector3_1) > 0.0 ? FezMath.Enclose(index.Position + Vector3.UnitY * 0.05f - vector3_6, index.Position + vector3_5 + vector3_6 + new Vector3(0.9f)) : FezMath.Enclose(index.Position + Vector3.UnitY * 0.05f - vector3_6 - vector3_5, index.Position + vector3_6 + new Vector3(0.9f));
                BoundingBox boundingBox2 = FezMath.Enclose(index.Position + Vector3.UnitY * 0.05f - vector3_7 - vector3_6, index.Position + vector3_7 + new Vector3(0.9f) + vector3_6);
                switch (watcherState1.Action)
                {
                case WatchersHost.WatcherAction.Idle:
                    bool flag2 = boundingBox1.Intersects(box);
                    bool flag3 = boundingBox2.Intersects(box);
                    watcherState1.EyeOffset             = !flag2 ? (!flag3 ? Vector3.Lerp(watcherState1.EyeOffset, Vector3.Zero, 0.1f) : Vector3.Lerp(watcherState1.EyeOffset, vector3_4 * 1f / 16f, 0.25f)) : Vector3.Lerp(watcherState1.EyeOffset, vector1 * 1f / 16f, 0.25f);
                    watcherState1.CrushDirection        = flag2 ? vector1 : (flag3 ? vector3_4 : Vector3.Zero);
                    watcherState1.Eyes.Material.Opacity = 1f;
                    WatchersHost.WatcherState watcherState2;
                    if (this.LevelManager.NearestTrile(index.Position + new Vector3(0.5f)).Deep == index && (flag2 || flag3) && (!FezMath.In <ActionType>(this.PlayerManager.Action, ActionType.GrabCornerLedge, ActionType.Suffering, ActionType.Dying, (IEqualityComparer <ActionType>)ActionTypeComparer.Default) && (watcherState2 = this.HasPair(index)) != null))
                    {
                        watcherState1.Action    = WatchersHost.WatcherAction.Spotted;
                        watcherState2.StartTime = watcherState1.StartTime = gameTime.TotalGameTime;
                        if (!watcherState1.SkipNextSound)
                        {
                            SoundEffectExtensions.EmitAt(this.seeSound, index.Center);
                            watcherState2.SkipNextSound = true;
                            break;
                        }
                        else
                        {
                            break;
                        }
                    }
                    else
                    {
                        break;
                    }

                case WatchersHost.WatcherAction.Spotted:
                    watcherState1.EyeOffset = Vector3.Lerp(watcherState1.EyeOffset, watcherState1.CrushDirection * 1f / 16f, 0.25f);
                    if ((gameTime.TotalGameTime - watcherState1.StartTime).TotalSeconds > 1.0)
                    {
                        watcherState1.Action        = WatchersHost.WatcherAction.Crushing;
                        watcherState1.StartTime     = gameTime.TotalGameTime;
                        index.PhysicsState.Velocity = watcherState1.OriginalCenter - index.Center;
                        this.PhysicsManager.Update((ISimplePhysicsEntity)index.PhysicsState, true, false);
                        index.PhysicsState.UpdateInstance();
                        this.LevelManager.UpdateInstance(index);
                        watcherState1.MoveEmitter = watcherState1.SkipNextSound ? (SoundEmitter)null : SoundEffectExtensions.EmitAt(this.moveSound, index.Center);
                        break;
                    }
                    else
                    {
                        Vector3 vector3_8 = watcherState1.CrushDirection * RandomHelper.Unit() * 0.5f / 16f;
                        index.PhysicsState.Sticky   = true;
                        index.PhysicsState.Velocity = watcherState1.OriginalCenter + vector3_8 - index.Center;
                        this.PhysicsManager.Update((ISimplePhysicsEntity)index.PhysicsState, true, false);
                        index.PhysicsState.UpdateInstance();
                        this.LevelManager.UpdateInstance(index);
                        break;
                    }

                case WatchersHost.WatcherAction.Crushing:
                    if (index.PhysicsState.Sticky)
                    {
                        index.PhysicsState.Sticky   = false;
                        index.PhysicsState.Velocity = Vector3.Zero;
                    }
                    watcherState1.EyeOffset = watcherState1.CrushDirection * 1f / 16f;
                    Vector3 vector3_9  = watcherState1.CrushDirection * (float)gameTime.ElapsedGameTime.TotalSeconds * 15f;
                    Vector3 vector3_10 = Vector3.Lerp(index.PhysicsState.Velocity, vector3_9, 0.025f);
                    index.PhysicsState.Velocity = vector3_10 * watcherState1.CrashAttenuation;
                    if (FezMath.VisibleAxis(this.CameraManager.Viewpoint) != FezMath.AsAxis(FezMath.OrientationFromDirection(watcherState1.CrushDirection)))
                    {
                        this.PhysicsManager.Update((ISimplePhysicsEntity)index.PhysicsState, false, false);
                    }
                    Vector3 vector3_11 = vector3_10 * watcherState1.CrashAttenuation - index.PhysicsState.Velocity;
                    if (watcherState1.MoveEmitter != null)
                    {
                        watcherState1.MoveEmitter.Position = index.Center;
                    }
                    index.PhysicsState.UpdateInstance();
                    this.LevelManager.UpdateInstance(index);
                    this.PlayerManager.ForceOverlapsDetermination();
                    bool flag4 = this.PlayerManager.HeldInstance == index || this.PlayerManager.WallCollision.FarHigh.Destination == index || (this.PlayerManager.WallCollision.NearLow.Destination == index || this.PlayerManager.Ground.NearLow == index) || this.PlayerManager.Ground.FarHigh == index;
                    if (!flag4)
                    {
                        foreach (PointCollision pointCollision in this.PlayerManager.CornerCollision)
                        {
                            if (pointCollision.Instances.Deep == index)
                            {
                                flag4 = true;
                                break;
                            }
                        }
                    }
                    if (flag1 && flag4 && this.lastCrushDirections.Contains(-watcherState1.CrushDirection))
                    {
                        this.PlayerManager.Position    = index.Center + Vector3.One / 2f * watcherState1.CrushDirection + -FezMath.SideMask(this.CameraManager.Viewpoint) * FezMath.Abs(watcherState1.CrushDirection) * 1.5f / 16f;
                        this.PlayerManager.Velocity    = Vector3.Zero;
                        this.PlayerManager.Action      = (double)watcherState1.CrushDirection.Y == 0.0 ? ActionType.CrushHorizontal : ActionType.CrushVertical;
                        watcherState1.CrashAttenuation = this.PlayerManager.Action == ActionType.CrushVertical ? 0.5f : 0.75f;
                    }
                    flag1 = flag1 | flag4;
                    if (flag4 && this.PlayerManager.Action != ActionType.CrushHorizontal && this.PlayerManager.Action != ActionType.CrushVertical)
                    {
                        this.lastCrushDirections.Add(watcherState1.CrushDirection);
                        if ((double)watcherState1.CrushDirection.Y == 0.0)
                        {
                            this.PlayerManager.Position += index.PhysicsState.Velocity;
                        }
                    }
                    if ((double)vector3_11.LengthSquared() > 4.99999987368938E-05 || (double)Math.Abs(Vector3.Dot(index.Center - watcherState1.OriginalCenter, FezMath.Abs(watcherState1.CrushDirection))) >= 8.0)
                    {
                        if (watcherState1.MoveEmitter != null && !watcherState1.MoveEmitter.Dead)
                        {
                            watcherState1.MoveEmitter.Cue.Stop(false);
                        }
                        watcherState1.MoveEmitter = (SoundEmitter)null;
                        if (!watcherState1.SkipNextSound)
                        {
                            SoundEffectExtensions.EmitAt(this.collideSound, index.Center);
                        }
                        watcherState1.Action           = WatchersHost.WatcherAction.Wait;
                        index.PhysicsState.Velocity    = Vector3.Zero;
                        watcherState1.StartTime        = TimeSpan.Zero;
                        watcherState1.CrashAttenuation = 1f;
                        break;
                    }
                    else
                    {
                        break;
                    }

                case WatchersHost.WatcherAction.Wait:
                    watcherState1.StartTime += gameTime.ElapsedGameTime;
                    if (watcherState1.StartTime.TotalSeconds > 1.5)
                    {
                        watcherState1.Action          = WatchersHost.WatcherAction.Withdrawing;
                        watcherState1.StartTime       = gameTime.TotalGameTime;
                        watcherState1.WithdrawEmitter = watcherState1.SkipNextSound ? (SoundEmitter)null : SoundEffectExtensions.EmitAt(this.withdrawSound, index.Center, true);
                        break;
                    }
                    else
                    {
                        break;
                    }

                case WatchersHost.WatcherAction.Withdrawing:
                    watcherState1.EyeOffset = Vector3.Lerp(watcherState1.EyeOffset, -watcherState1.CrushDirection * 0.5f / 16f, 0.05f);
                    Vector3 vector3_12 = -watcherState1.CrushDirection * (float)gameTime.ElapsedGameTime.TotalSeconds * 2f;
                    index.PhysicsState.Velocity = Vector3.Lerp(index.PhysicsState.Velocity, vector3_12, 0.025f);
                    if (watcherState1.WithdrawEmitter != null)
                    {
                        watcherState1.WithdrawEmitter.VolumeFactor = 0.0f;
                    }
                    bool flag5 = false;
                    if (FezMath.DepthMask(this.CameraManager.Viewpoint) == FezMath.GetMask(FezMath.AsAxis(FezMath.OrientationFromDirection(watcherState1.CrushDirection))))
                    {
                        flag5 = true;
                    }
                    if (watcherState1.WithdrawEmitter != null)
                    {
                        watcherState1.WithdrawEmitter.VolumeFactor = 1f;
                    }
                    Vector3 center2  = index.PhysicsState.Center;
                    Vector3 velocity = index.PhysicsState.Velocity;
                    this.PhysicsManager.Update((ISimplePhysicsEntity)index.PhysicsState, true, false);
                    index.PhysicsState.Center = center2 + velocity;
                    if (watcherState1.WithdrawEmitter != null)
                    {
                        watcherState1.WithdrawEmitter.Position = index.Center;
                    }
                    if (flag5 ? (double)Math.Abs(Vector3.Dot(index.Center - watcherState1.OriginalCenter, vector3_1 + Vector3.Up)) <= 1.0 / 32.0 : (double)Vector3.Dot(index.Center - watcherState1.OriginalCenter, watcherState1.CrushDirection) <= 1.0 / 1000.0)
                    {
                        if (watcherState1.WithdrawEmitter != null)
                        {
                            watcherState1.WithdrawEmitter.FadeOutAndDie(0.1f);
                            watcherState1.WithdrawEmitter = (SoundEmitter)null;
                        }
                        watcherState1.SkipNextSound  = false;
                        watcherState1.Action         = WatchersHost.WatcherAction.Cooldown;
                        watcherState1.CrushDirection = Vector3.Zero;
                        watcherState1.StartTime      = TimeSpan.Zero;
                    }
                    index.PhysicsState.UpdateInstance();
                    this.LevelManager.UpdateInstance(index);
                    break;

                case WatchersHost.WatcherAction.Cooldown:
                    index.PhysicsState.Velocity = watcherState1.OriginalCenter - index.Center;
                    this.PhysicsManager.Update((ISimplePhysicsEntity)index.PhysicsState, true, false);
                    index.PhysicsState.UpdateInstance();
                    this.LevelManager.UpdateInstance(index);
                    watcherState1.EyeOffset             = Vector3.Lerp(watcherState1.EyeOffset, Vector3.Zero, 0.05f);
                    watcherState1.Eyes.Material.Opacity = 0.5f;
                    watcherState1.StartTime            += gameTime.ElapsedGameTime;
                    if (watcherState1.StartTime.TotalSeconds > 0.5)
                    {
                        index.PhysicsState.Velocity = Vector3.Zero;
                        watcherState1.Action        = WatchersHost.WatcherAction.Idle;
                        break;
                    }
                    else
                    {
                        break;
                    }
                }
                Vector3 vector3_13 = index.PhysicsState.Center + vector3_2 * -5f / 16f + Vector3.UnitY * -2f / 16f - 0.5f * vector3_3;
                watcherState1.Eyes.Groups[0].Position = vector3_13 + watcherState1.EyeOffset;
                watcherState1.Eyes.Groups[1].Position = vector3_13 + vector3_2 * 9f / 16f + watcherState1.EyeOffset;
                watcherState1.Eyes.Groups[2].Position = watcherState1.Eyes.Groups[0].Position;
                watcherState1.Eyes.Groups[3].Position = watcherState1.Eyes.Groups[1].Position;
                watcherState1.Eyes.Groups[0].Enabled  = false;
                watcherState1.Eyes.Groups[1].Enabled  = false;
            }
        }
Exemple #9
0
        public LongRunningAction PlaySoundAt(int id, string soundName, bool loop, float initialDelay, float perLoopDelay, bool directional, float pitchVariation)
        {
            SoundEffect sfx       = this.CMProvider.CurrentLevel.Load <SoundEffect>("Sounds/" + soundName);
            float       duration  = (float)sfx.Duration.TotalSeconds;
            Volume      volume    = this.LevelManager.Volumes[id];
            Vector3     center    = (volume.From + volume.To) / 2f;
            Vector3     direction = Vector3.One;

            if (directional)
            {
                direction = Enumerable.Aggregate <Vector3>(Enumerable.Select <FaceOrientation, Vector3>((IEnumerable <FaceOrientation>)volume.Orientations, (Func <FaceOrientation, Vector3>)(x => FezMath.GetMask(FezMath.AsAxis(x)))), (Func <Vector3, Vector3, Vector3>)((a, b) => a + b));
            }
            if (!loop && (double)initialDelay <= 0.0)
            {
                SoundEffectExtensions.EmitAt(sfx, center, RandomHelper.Centered((double)pitchVariation)).AxisMask = direction;
                return((LongRunningAction)null);
            }
            else
            {
                float toWait      = initialDelay;
                bool  perfectLoop = loop && (double)perLoopDelay <= 0.0 && (double)pitchVariation <= 0.0;
                if (perfectLoop)
                {
                    return(new LongRunningAction((Func <float, float, bool>)((elapsed, total) =>
                    {
                        toWait -= elapsed;
                        if ((double)toWait > 0.0)
                        {
                            return false;
                        }
                        SoundEffectExtensions.EmitAt(sfx, center, perfectLoop, RandomHelper.Centered((double)pitchVariation)).AxisMask = direction;
                        return true;
                    })));
                }
                else
                {
                    return(new LongRunningAction((Func <float, float, bool>)((elapsed, total) =>
                    {
                        toWait -= elapsed;
                        if ((double)toWait <= 0.0)
                        {
                            SoundEffectExtensions.EmitAt(sfx, center, RandomHelper.Centered((double)pitchVariation)).AxisMask = direction;
                            if (!loop)
                            {
                                return true;
                            }
                            toWait += perLoopDelay + duration;
                        }
                        return false;
                    })));
                }
            }
        }