Exemple #1
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            Mobile from = state.Mobile;

            switch (info.ButtonID)
            {
            case 0:
            {
                //Cancel
                from.SendMessage("You decide not to choose a Slayer Deed.");
                SuperSlayerDeeds SuperSlayerDeeds = new SuperSlayerDeeds();
                from.AddToBackpack(SuperSlayerDeeds);
            }
            break;

            case 1:
            {
                ArachnidSlayerDeed ArachnidSlayerDeedX = new ArachnidSlayerDeed();
                from.AddToBackpack(ArachnidSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 2:
            {
                DemonSlayerDeed DemonSlayerDeedX = new DemonSlayerDeed();
                from.AddToBackpack(DemonSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 3:
            {
                ElementalSlayerDeed ElementalSlayerDeedX = new ElementalSlayerDeed();
                from.AddToBackpack(ElementalSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 4:
            {
                FeySlayerDeed FeySlayerDeedX = new FeySlayerDeed();
                from.AddToBackpack(FeySlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 5:
            {
                RepondSlayerDeed RepondSlayerDeedX = new RepondSlayerDeed();
                from.AddToBackpack(RepondSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 6:
            {
                ReptileSlayerDeed ReptileSlayerDeedX = new ReptileSlayerDeed();
                from.AddToBackpack(ReptileSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;

            case 7:
            {
                UndeadSlayerDeed UndeadSlayerDeedX = new UndeadSlayerDeed();
                from.AddToBackpack(UndeadSlayerDeedX);
                from.SendMessage("Your choice has been added to your backpack!");
            }
            break;
            }
        }
        public override void OnResponse( NetState state, RelayInfo info ) 
		{
			Mobile from = state.Mobile;

			switch ( info.ButtonID )
			{
				case 0: 
				{
					//Cancel
					from.SendMessage( "You decide not to choose a Slayer Deed." );
					SuperSlayerDeeds SuperSlayerDeeds = new SuperSlayerDeeds();
					from.AddToBackpack( SuperSlayerDeeds );
				}
				break;
				case 1: 
                    {
					ArachnidSlayerDeed ArachnidSlayerDeedX = new ArachnidSlayerDeed();
					from.AddToBackpack( ArachnidSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 2: 
				{
					DemonSlayerDeed DemonSlayerDeedX = new DemonSlayerDeed();
					from.AddToBackpack( DemonSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 3:
				{
					ElementalSlayerDeed ElementalSlayerDeedX = new ElementalSlayerDeed();
					from.AddToBackpack( ElementalSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 4:
				{
					FeySlayerDeed FeySlayerDeedX = new FeySlayerDeed();
					from.AddToBackpack( FeySlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 5:
				{
					RepondSlayerDeed RepondSlayerDeedX = new RepondSlayerDeed();
					from.AddToBackpack( RepondSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 6:
				{
					ReptileSlayerDeed ReptileSlayerDeedX = new ReptileSlayerDeed();
					from.AddToBackpack( ReptileSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
				case 7:
				{
					UndeadSlayerDeed UndeadSlayerDeedX = new UndeadSlayerDeed();
					from.AddToBackpack( UndeadSlayerDeedX );
					from.SendMessage( "Your choice has been added to your backpack!" );
				}
				break;
			}
		}