Exemple #1
0
 private void humanGetsPoint()
 {
     if (humanPt >= humanPtMax)
     {
         humanPt = humanPtMax;
         titanPt = 0f;
         state   = CheckPointState.Human;
         base.photonView.RPC("changeState", PhotonTargets.AllBuffered, (int)CheckPointState.Human);
         if (FengGameManagerMKII.Level.Map != "The City I")
         {
             Vector3 position  = base.transform.position;
             Vector3 up        = Vector3.up;
             Vector3 position2 = base.transform.position;
             supply = PhotonNetwork.Instantiate("aot_supply", position - up * (position2.y - GetHeight(base.transform.position)), base.transform.rotation, 0);
         }
         fengGame.PVPhumanScore += 2;
         fengGame.CheckPvPPoints();
         if (HasTeamWon(CheckPointState.Human))
         {
             fengGame.FinishGame();
         }
     }
     else
     {
         humanPt += Time.deltaTime;
     }
 }
Exemple #2
0
 private void OnTriggerStay(Collider other)
 {
     if (!disable && other.gameObject.tag == "Player")
     {
         if (IN_GAME_MAIN_CAMERA.Gametype == GameType.Singleplayer)
         {
             fengGame.FinishGame();
             disable = true;
         }
         else if (other.gameObject.GetComponent <HERO>().photonView.isMine)
         {
             fengGame.FinishRaceMulti();
             disable = true;
         }
     }
 }