Exemple #1
0
 /// <summary>
 /// Directly grants luminance to the player, without any additional luminance modifiers
 /// </summary>
 public void GrantLuminance(long amount, XpType xpType, ShareType shareType = ShareType.All)
 {
     if (Fellowship != null && Fellowship.ShareXP && shareType.HasFlag(ShareType.Fellowship))
     {
         // this will divy up the luminance, and re-call this function
         // with ShareType.Fellowship removed
         Fellowship.SplitLuminance((ulong)amount, xpType, shareType, this);
     }
     else
     {
         AddLuminance(amount, xpType);
     }
 }