// Start is called before the first frame update void Start() { feedbackCalcs = GetComponent <FeedbackCalculations>(); playerStats = GetComponent <PlayerStats>(); deliverFeedback = GetComponent <DeliverFeedback>(); displayResults = GetComponent <DisplayResults>(); displayWinOrLose = GetComponent <DisplayWinOrLose>(); budget = GetComponent <BudgetManagement>(); deliverFeedback.updateFeedback(); quarterNum = 0; roundStart(); }
public void updateFeedback() { feedbackCalcs = GetComponent <FeedbackCalculations>(); randomString = Random.Range(0, 4); bossFeedback = bossFeedbackList[randomString]; randomString = Random.Range(0, 4); crowdFeedback = crowdFeedbackList[randomString]; randomString = Random.Range(0, 4); casualFeedback = casualFeedbackList[randomString]; randomString = Random.Range(0, 4); esportsFeedback = esportsFeedbackList[randomString]; //Calculate Sponsor requests feedbackCalcs.sponsorChar = Random.Range(0, 4); feedbackCalcs.sponsorProp = Random.Range(0, 5); feedbackCalcs.sponsorValue = Random.Range(1, 5); sponsorFeedback = "Next quarter, make " + feedbackCalcs.characters[feedbackCalcs.sponsorChar].characterName + "'s " + feedbackCalcs.characters[feedbackCalcs.sponsorChar].attributes[feedbackCalcs.sponsorProp] + " the following value: " + feedbackCalcs.sponsorValue.ToString(); }
private void Start() { feedbackCalcs = GetComponent <FeedbackCalculations>(); updateFeedback(); }
public void updateScores() { feedbackCalcs = GetComponent <FeedbackCalculations>(); hypePatch = feedbackCalcs.CalculateHype(); // Award Score if (hypePatch >= 3) { if (hypePatch == 5) { hypeScore += 2; } else { hypeScore++; } } else if (hypePatch < 3) { if (hypePatch == 0) { hypeScore -= 2; } else { hypeScore--; } } hypeScore = checkScore(hypeScore); funPatch = feedbackCalcs.CalculateFun(); if (funPatch >= 3) { if (funPatch == 5) { funScore += 2; } else { funScore++; } } else if (funPatch < 3) { if (funPatch == 0) { funScore -= 2; } else { funScore--; } } funScore = checkScore(funScore); bossPatch = feedbackCalcs.CheckArchetype(); if (bossPatch) { bossScore++; } else { bossScore--; } bossScore = checkScore(bossScore); sponsorPatch = feedbackCalcs.CheckSponsors(); if (sponsorPatch) { sponsorScore++; } else { sponsorScore--; } sponsorScore = checkScore(sponsorScore); esportsPatch = feedbackCalcs.CheckBalance(); if (esportsPatch >= 6) { if (esportsPatch > 9) { esportsScore += 2; } else { esportsScore++; } } else if (esportsPatch < 5) { if (esportsPatch < 1) { esportsScore -= 2; } else { esportsScore--; } } esportsScore = checkScore(esportsScore); }
void Start() { feedbackCalcs = GetComponent <FeedbackCalculations>(); setBaseScores(); }