public void ReplaceGameConfig(Features.Config.IGameConfig newValue)
    {
        var index     = ConfigComponentsLookup.GameConfig;
        var component = (GameConfigComponent)CreateComponent(index, typeof(GameConfigComponent));

        component.value = newValue;
        ReplaceComponent(index, component);
    }
    public ConfigEntity SetGameConfig(Features.Config.IGameConfig newValue)
    {
        if (hasGameConfig)
        {
            throw new Entitas.EntitasException("Could not set GameConfig!\n" + this + " already has an entity with GameConfigComponent!",
                                               "You should check if the context already has a gameConfigEntity before setting it or use context.ReplaceGameConfig().");
        }
        var entity = CreateEntity();

        entity.AddGameConfig(newValue);
        return(entity);
    }
    public void ReplaceGameConfig(Features.Config.IGameConfig newValue)
    {
        var entity = gameConfigEntity;

        if (entity == null)
        {
            entity = SetGameConfig(newValue);
        }
        else
        {
            entity.ReplaceGameConfig(newValue);
        }
    }