public void UpdateValues(I2DMapLayer layer) { FeatureMapInfo info = layer.GetFeatureMapInfo(_index); this.position = info.position; this._outputPosition = info.position; this.spacing = info.spacing; bool reinit = false; if (this._shape != info.shape || this._convShape != info.convShape || this._outputShape != info.outputShape) { reinit = true; } this._shape = info.shape; this._outputShape = info.outputShape; this._convShape = info.convShape; if (reinit) { InitGrids(); } else { UpdateGrids(); } }
public FeatureMapInfo GetFeatureMapInfo(int featureMapIndex) { Vector3[] filterPositions = GetInterpolatedFilterPositions(); //not ideal recalculating this everytime, but should have minor performance impact FeatureMapInfo info = new FeatureMapInfo(); info.position = filterPositions[featureMapIndex]; info.shape = reducedResolution; info.convShape = _currentConvShape; info.outputShape = Get2DOutputShape(); info.spacing = pixelSpacing; return(info); }
public FeatureMap(I2DMapLayer layer, int index) { this._index = index; FeatureMapInfo info = layer.GetFeatureMapInfo(index); this.position = info.position; this._outputPosition = info.position; this._shape = info.shape; this._outputShape = info.outputShape; this._convShape = info.convShape; this.spacing = info.spacing; InitGrids(); }