public FormatSupport2 CheckFeatureFormatSupport2(Format format)
    {
        FeatureDataFormatSupport2 support = default;

        support.InFormat = format;
        if (CheckFeatureSupport(Feature.FormatSupport2, &support, sizeof(FeatureDataFormatSupport2)).Failure)
        {
            return(FormatSupport2.None);
        }

        return(support.OutFormatSupport2);
    }
        public unsafe FormatSupport2 CheckFeatureFormatSupport2(Format format)
        {
            FeatureDataFormatSupport2 support = default;

            support.InFormat = format;
            if (CheckFeatureSupport(Feature.FormatSupport2, new IntPtr(&support), Unsafe.SizeOf <FeatureDataFormatSupport2>()).Failure)
            {
                return(FormatSupport2.None);
            }

            return(support.OutFormatSupport2);
        }
Exemple #3
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 /// <summary>
 /// Check if this device is supporting compute shaders for the specified format.
 /// </summary>
 /// <param name="format">The format for which to check support.</param>
 /// <returns>Flags indicating usage contexts in which the specified format is supported.</returns>
 public ComputeShaderFormatSupport CheckComputeShaderFormatSupport(Format format)
 {
     unsafe
     {
         FeatureDataFormatSupport2 support = default(FeatureDataFormatSupport2);
         support.InFormat = format;
         if (CheckFeatureSupport(Feature.ComputeShaders, new IntPtr(&support), Utilities.SizeOf <FeatureDataFormatSupport2>()).Failure)
         {
             return(ComputeShaderFormatSupport.None);
         }
         return(support.OutFormatSupport2);
     }
 }