private void PopulateFields(string featName) { List <FeatFeatTypeModel> featTypeModels; List <FeatTargetModel> featTargetModels; Model = new FeatModel(); Model.Initialize(featName); featTypeModels = FeatFeatTypeModel.GetAllByFeatId(Model.Id); featTargetModels = FeatTargetModel.GetAllByFeatId(Model.Id); //set our Database values for Error checkign unique values. DatabaseName = Model.Name; //set the main control values NameInputBox.Text = Model.Name; CategoryFeatComboBox.SelectedItem = FeatCategoryModel.GetNameFromId(Model.FeatCategoryId); ParentFeatCheckBox.Checked = Model.IsParentFeat; MultiplesCheckBox.Checked = Model.Multiple; ParentFeatComboBox.SelectedItem = FeatModel.GetNameFromId(Model.ParentFeat); StanceComboBox.SelectedItem = StanceModel.GetStanceNameFromId(Model.StanceId); IconFileNameInputBox.Text = Model.ImageFileName; FeatIcon = new IconClass("Feats\\" + Model.ImageFileName); FeatIcon.SetLocation(this.Width, this.Height, FeatIconLocation); DurationTextBox.Text = Model.Duration; //System tracking labels RecordGUIDLabel.Text = Model.Id.ToString(); ModDateLabel.Text = Model.LastUpdatedDate.ToString(); ModVersionLabel.Text = Model.LastUpdatedVersion; //DescriptionWebBrowser control DescriptionHtmlEditor.Text = Model.Description; //Set the FeatTypes //clear previous values if any. FeatTypesSelected = new List <FeatTypeSelection>(); foreach (int i in FeatTypesCheckedListBox.CheckedIndices) { FeatTypesCheckedListBox.SetItemChecked(i, false); } if (featTypeModels != null) { foreach (FeatFeatTypeModel ftmodel in featTypeModels) { FeatTypesSelected.Add(new FeatTypeSelection()); FeatTypesSelected[FeatTypesSelected.Count - 1].Model = ftmodel; FeatTypesSelected[FeatTypesSelected.Count - 1].DeleteRecord = false; FeatTypesCheckedListBox.SetItemChecked(FeatTypesCheckedListBox.FindStringExact(FeatTypeModel.GetNameFromId(ftmodel.FeatTypeId)), true); } } //Set the FeatTargets, clear previous values if any. FeatTargetsSelected = new List <FeatTargetSelection>(); foreach (int i in FeatTargetsCheckedListBox.CheckedIndices) { FeatTargetsCheckedListBox.SetItemChecked(i, false); } if (featTargetModels != null) { foreach (FeatTargetModel ftmodel in featTargetModels) { FeatTargetsSelected.Add(new FeatTargetSelection()); FeatTargetsSelected[FeatTargetsSelected.Count - 1].Model = ftmodel; FeatTargetsSelected[FeatTargetsSelected.Count - 1].DeleteRecord = false; FeatTargetsCheckedListBox.SetItemChecked(FeatTargetsCheckedListBox.FindStringExact(TargetModel.GetNameFromId(ftmodel.TargetId)), true); } } //Set the the requirements panel FeatRequirementsRP2.Clear(); FeatRequirementsRP2.RecordId = Model.Id; FeatRequirementsRP2.Initialize(); //Set the modifiers panel MP2Modifiers.Clear(); MP2Modifiers.RecordId = Model.Id; MP2Modifiers.Initialize(); //Invalidate the screen to update graphics Invalidate(); }
private void CheckedListBoxChange(object sender, InputType type, ItemCheckEventArgs e) { switch (type) { case InputType.FeatTargets: { if (e.NewValue == CheckState.Unchecked) { foreach (FeatTargetSelection selection in FeatTargetsSelected) { if (TargetModel.GetNameFromId(selection.Model.TargetId) == FeatTargetsCheckedListBox.Items[e.Index].ToString()) { selection.DeleteRecord = true; RecordChanged = true; return; } } } else { //let see if model exist already, if not then we need to add one otherwise set deleterecord to false. foreach (FeatTargetSelection selection in FeatTargetsSelected) { if (TargetModel.GetNameFromId(selection.Model.TargetId) == FeatTargetsCheckedListBox.Items[e.Index].ToString()) { selection.DeleteRecord = false; RecordChanged = true; return; } } // we made it this far, so we need to add a model FeatTargetsSelected.Add(new FeatTargetSelection()); FeatTargetsSelected[FeatTargetsSelected.Count - 1].Model = new FeatTargetModel(); FeatTargetsSelected[FeatTargetsSelected.Count - 1].Model.FeatId = Model.Id; FeatTargetsSelected[FeatTargetsSelected.Count - 1].Model.TargetId = TargetModel.GetIdFromName(FeatTargetsCheckedListBox.Items[e.Index].ToString()); FeatTargetsSelected[FeatTargetsSelected.Count - 1].DeleteRecord = false; RecordChanged = true; } break; } case InputType.FeatTypes: { if (e.NewValue == CheckState.Unchecked) { foreach (FeatTypeSelection selection in FeatTypesSelected) { if (FeatTypeModel.GetNameFromId(selection.Model.FeatTypeId) == FeatTypesCheckedListBox.Items[e.Index].ToString()) { selection.DeleteRecord = true; RecordChanged = true; return; } } } else { //let see if model exist already, if not then we need to add one otherwise set deleterecord to false. foreach (FeatTypeSelection selection in FeatTypesSelected) { if (FeatTypeModel.GetNameFromId(selection.Model.FeatTypeId) == FeatTypesCheckedListBox.Items[e.Index].ToString()) { selection.DeleteRecord = false; RecordChanged = true; return; } } // we made it this far, so we need to add a model FeatTypesSelected.Add(new FeatTypeSelection()); FeatTypesSelected[FeatTypesSelected.Count - 1].Model = new FeatFeatTypeModel(); FeatTypesSelected[FeatTypesSelected.Count - 1].Model.FeatId = Model.Id; FeatTypesSelected[FeatTypesSelected.Count - 1].Model.FeatTypeId = FeatTypeModel.GetIdFromName(FeatTypesCheckedListBox.Items[e.Index].ToString()); FeatTypesSelected[FeatTypesSelected.Count - 1].DeleteRecord = false; RecordChanged = true; } break; } } }
private void PopulateFields(string raceName) { string controlName; TextBox skillPointsBox; ComboBox bonusFeatChoiceBox; ModelofRace = new RaceModel(); ModelofRace.Initialize(raceName); //set our Original values for error checking unique values. DatabaseName = ModelofRace.Name; DatabaseAbbreviation = ModelofRace.Abbreviation; //Set the Main Control Values NameInputBox.Text = ModelofRace.Name; AbbreviationInputBox.Text = ModelofRace.Abbreviation; PastLifeFeatCombo.SelectedItem = FeatModel.GetNameFromId(ModelofRace.PastLifeFeatId); StartingClassComboBox.SelectedItem = ClassModel.GetNameFromId(ModelofRace.StartingClassId); IconicCheckBox.Checked = ModelofRace.Iconic; DescriptionWebBrowser.Navigate("about:blank"); DescriptionWebBrowser.Document.OpenNew(false); DescriptionWebBrowser.Document.Write(ModelofRace.Description); DescriptionWebBrowser.Refresh(); MaleIconNameInputBox.Text = ModelofRace.MaleImageFileName; FemaleIconNameInputBox.Text = ModelofRace.FemaleImageFileName; MaleIcon = new IconClass(ModelofRace.MaleImageFileName); MaleIcon.SetLocation(this.Width, this.Height, MaleIconLocation); FemaleIcon = new IconClass(ModelofRace.FemaleImageFileName); FemaleIcon.SetLocation(this.Width, this.Height, FemaleIconLocation); //Starting Stat Boxes StrengthMinimumBox.SelectedItem = ModelofRace.StrengthMinimum.ToString(); StrengthMaximumBox.SelectedItem = ModelofRace.StrengthMaximum.ToString(); DexterityMinimumBox.SelectedItem = ModelofRace.DexterityMinimum.ToString(); DexterityMaximumBox.SelectedItem = ModelofRace.DexterityMaximum.ToString(); ConstitutionMinimumBox.SelectedItem = ModelofRace.ConstitutionMinimum.ToString(); ConstitutionMaximumBox.SelectedItem = ModelofRace.ConstitutionMaximum.ToString(); IntelligenceMinimumBox.SelectedItem = ModelofRace.IntelligenceMinimum.ToString(); IntelligenceMaximumBox.SelectedItem = ModelofRace.IntelligenceMaximum.ToString(); WisdomMinimumBox.SelectedItem = ModelofRace.WisdomMinimum.ToString(); WisdomMaximumBox.SelectedItem = ModelofRace.WisdomMaximum.ToString(); CharismaMinimumBox.SelectedItem = ModelofRace.CharismaMinimum.ToString(); CharismaMaximumBox.SelectedItem = ModelofRace.CharismaMaximum.ToString(); //System Boxes GuidLabel.Text = ModelofRace.Id.ToString(); LastUpdatedDateLabel.Text = ModelofRace.LastUpdatedDate.ToString(); LastUpdatedVersionLabel.Text = ModelofRace.LastUpdatedVersion; //LevelDetails Information ModelofRaceDetail = RaceLevelDetailModel.GetAll(ModelofRace.Id); if (ModelofRaceDetail == null) { //no detail records exist for this race, so we need to create them ModelofRaceDetail = new List <RaceLevelDetailModel>(); for (int i = 0; i < Constant.NumHeroicLevels; i++) { ModelofRaceDetail.Add(new RaceLevelDetailModel()); ModelofRaceDetail[i].Level = i + 1; } NewRecord = true; } //now lets fill in our Level Detail Controls for (int i = 0; i < Constant.NumHeroicLevels; i++) { controlName = "SkillPointsInputBox" + (i + 1); skillPointsBox = (TextBox)this.LevelDetailsPanel.Controls[controlName]; skillPointsBox.Text = ModelofRaceDetail[i].BonusSkillPoints.ToString(); controlName = "BonusFeatChoiceCombo" + (i + 1); bonusFeatChoiceBox = (ComboBox)this.LevelDetailsPanel.Controls[controlName]; bonusFeatChoiceBox.SelectedItem = FeatTypeModel.GetNameFromId(ModelofRaceDetail[i].FeatTypeId); } }