protected override void LoadContent() { base.LoadContent(); TestEffect = FeContent.LoadEffect("Ferret/Effects/test.fxb"); //TestEffect = FeContent.LoadEffect("Ferret/Effects/colorPalette.fxb"); Material postPro = new Material("Ferret/Effects/Surface/distortion.fxb"); postPro.SetTexture("_MaskTexture", FeContent.LoadTexture("Ferret/Effects/Res/scanline.png")); FeGraphics.PostProcessing.PushLayer(postPro); }
public PlayerEntity() { Sprite[] sprites = FeContent.LoadSpriteSheet("character/charAtlas.feAsset"); Animation anim = new Animation(sprites, "walk", .1f); AnimationController contr = new AnimationController(anim); Renderer = new SpriteRenderer(sprites[0]); Renderer.Material = new Material(SandboxGame.TestEffect); AnimationComponent animComponent = new AnimationComponent(Renderer, contr); Bind(Renderer); Bind(animComponent); BoxCollider col = new BoxCollider(sprites[0].Width, sprites[0].Height, Vector2.Zero); Bind(col); col.OnCollisionEnter += o => FeLog.Debug($"PLAYER ENTER: {this}"); col.OnCollisionExit += o => FeLog.Debug($"PLAYER EXIT: {this}"); ParticleType partType = new ParticleType(FeContent.LoadSprite("box.png")) { Lifetime = ParticleLifetime.RandomRange(0.5f, 1f), StartAngle = ParticleAngle.RandomRange(0, 360), StartSpeed = ParticleSpeed.RandomRange(-2f, 2f), StartDirection = ParticleDirection.RandomRange(0, 360) }; ParticleEmitter emitter = new ParticleEmitter(partType) { AutoEmit = true, BurstCunt = 5, EmitDelay = 3, BurstSteps = 8, BurstStepDelay = .1f }; Bind(emitter); Bind(new PlayerComponent()); //Bind(new PlayerComponentGamepad()); }
internal static void LoadContent() { _graphicsDevice = _game.GraphicsDevice; _spriteBatch = new SpriteBatch(_game.GraphicsDevice); FeLog.FerretDebug($"Creating Render Target. Size = {Resolution.WindowWidth}x{Resolution.WindowHeight}"); _renderTarget = new RenderTarget2D(GraphicsDevice, Resolution.WindowWidth, Resolution.WindowHeight); _currentMaterial = Material.Default; Materials = new MaterialLibrary(); Pixel = Sprite.PlainColor(1, 1, Color.White); DefaultFont = FeContent.LoadFont("Ferret/Fonts/MatchupPro.ttf", 12); FeDraw.Font = DefaultFont; FeDraw.Color = Color.White; }
public BoxEntity(Material mat = null) { if (mat == null) { mat = Material.Default; } Sprite sprite = FeContent.LoadSprite("box.png"); Bind(new SpriteRenderer(sprite) { Material = mat }); for (int i = 0; i < 8; i++) { Texture2D tex = new Texture2D(FeGraphics.GraphicsDevice, 24, 24); Color[] colors = new Color[24 * 24]; for (int j = 0; j < 24 * 24; j++) { colors[j] = new Color(255, 255, 255, i * 32); } tex.SetData(colors); Bind(new SpriteRenderer(new Sprite(tex)) { LocalPosition = new Vector2((i + 1) * 32, 0) }); } BoxCollider col = new BoxCollider(sprite.Width, sprite.Height, Vector2.Zero); Bind(col); col.OnCollisionEnter += o => FeLog.Debug($"BOX ENTER: {this}"); col.OnCollisionExit += o => FeLog.Debug($"BOX EXIT: {this}"); }
public Material(string effectPath) : this() { Effect = FeContent.LoadEffect(effectPath); }