/// <summary> /// Exit a parse tree produced by <see cref="FateChaosParser.game"/>. /// <para>The default implementation does nothing.</para> /// </summary> /// <param name="context">The parse tree.</param> public virtual void ExitGame([NotNull] FateChaosParser.GameContext context) { }
/// <summary> /// Visit a parse tree produced by <see cref="FateChaosParser.game"/>. /// <para> /// The default implementation returns the result of calling <see cref="AbstractParseTreeVisitor{Result}.VisitChildren(IRuleNode)"/> /// on <paramref name="context"/>. /// </para> /// </summary> /// <param name="context">The parse tree.</param> /// <return>The visitor result.</return> public virtual Result VisitGame([NotNull] FateChaosParser.GameContext context) { return(VisitChildren(context)); }