Exemple #1
0
 public ShadowsBase()
 {
     q_ = new FastQueueInt();
     q_.Initialize(1024);
     lighttoflood = new FastStackInt();
     lighttoflood.Initialize(1024);
     workData = new int[16 * 16 * 16];
 }
Exemple #2
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    public ShadowsBetweenChunks()
    {
        chunksLight = new byte[3 * 3 * 3][];
        for (int i = 0; i < 3 * 3 * 3; i++)
        {
            chunksLight[i] = new byte[16 * 16 * 16];
        }
        chunksData = new int[3 * 3 * 3][];
        for (int i = 0; i < 3 * 3 * 3; i++)
        {
            chunksData[i] = new int[16 * 16 * 16];
        }

        q = new FastQueueInt();
        q.Initialize(1024);
    }
 public LightFlood()
 {
     q = new FastQueueInt();
     q.Initialize(1024);
 }
Exemple #4
0
 public LightFlood()
 {
     q = new FastQueueInt();
     q.Initialize(1024);
 }