public void Multiply()
        {
            double[,] expected = MakeResult(size, size, 750);

            FastMatrix one    = MakeMatrix(size, size, 15);
            FastMatrix two    = MakeMatrix(size, size, 10);
            FastMatrix actual = gpu.Multiply(one, two);

            VerifyResults(actual, expected);
        }
Exemple #2
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 public static void FillMatrix(FastMatrix matrix, double value)
 {
     for (int i = 0, n = matrix.GetSize(0); i < n; i++)
     {
         for (int j = 0, m = matrix.GetSize(1); j < m; j++)
         {
             matrix[i, j] = value;
         }
     }
 }
 protected void VerifyResults(FastMatrix matrix, double[,] expected)
 {
     Assert.Equal(matrix.GetSize(0), expected.GetLength(0));
     Assert.Equal(matrix.GetSize(1), expected.GetLength(1));
     for (int i = 0; i < matrix.GetSize(0); i++)
     {
         for (int j = 0; j < matrix.GetSize(1); j++)
         {
             Assert.Equal(expected[i, j], matrix[i, j]);
         }
     }
 }
        public void Transpose()
        {
            double[,] expected = MakeResult(size, size, 10);

            FastMatrix one = MakeMatrix(size, size, 10);

            one[size - 1, 0]      = 5;
            expected[0, size - 1] = 5;

            FastMatrix actual = gpu.Transpose(one);

            VerifyResults(actual, expected);
        }
        static void Transpose()
        {
            GPUOperator op = new GPUOperator();

            //5*3 matrix
            FastMatrix one = new FastMatrix(5, 3);

            Utilities.FillMatrix(one, 5);

            //10 will start at the bottom left and go to the top right
            one[0, one.GetSize(0) - 1] = 10;
            FastMatrix result = op.Transpose(one);
        }
Exemple #6
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        static void Transpose()
        {
            //process is same for parallel
            SingleThreadedOperator <IntWrapper> op = new SingleThreadedOperator <IntWrapper>();

            //5*3 matrix
            FastMatrix <IntWrapper> one = new FastMatrix <IntWrapper>(5, 3);

            Utilities.FillMatrix(one, 5);

            //10 will start at the bottom left and go to the top right
            one[0, one.Rows - 1] = 10;
            FastMatrix <IntWrapper> result = op.Transpose(one);

            Console.WriteLine(result);
        }