private void DoGrid() { FastLineRendererProperties props = new FastLineRendererProperties { Radius = 2.0f }; Bounds gridBounds = new Bounds(); // *** Note: For a 2D grid, pass a value of true for the fill parameter for optimization purposes *** // draw a grid cube without filling gridBounds.SetMinMax(new Vector3(-2200.0f, -1000.0f, 1000.0f), new Vector3(-200.0f, 1000.0f, 3000.0f)); LineRenderer.AppendGrid(props, gridBounds, 250, false); // draw a grid cube with filling gridBounds.SetMinMax(new Vector3(200.0f, -1000.0f, 1000.0f), new Vector3(2200.0f, 1000.0f, 3000.0f)); LineRenderer.AppendGrid(props, gridBounds, 250, true); // commit the changes LineRenderer.Apply(); }