/// <summary> /// 选中一个技能 /// </summary> /// <param name="_itemUI"></param> void OnSelectSkillUI(FashionItemUI _itemUI) { selectFashionItemUI = _itemUI; if (OnSelectItemEvent != null) { OnSelectItemEvent(selectFashionItemUI); } }
protected override void OnLoad() { base.OnLoad(); mFashionName = FindComponent <UILabel>("listContiner/namebg/fashionname"); mGetWay = FindComponent <UILabel>("listContiner/getway"); mDesc = FindComponent <UILabel>("listContiner/desc"); mPropTitle = FindComponent <UILabel>("listContiner/proptitle"); mDefence = FindComponent <UILabel>("listContiner/defence"); mAttack = FindComponent <UILabel>("listContiner/attack"); mPower = FindComponent <UILabel>("listContiner/power"); mLife = FindComponent <UILabel>("listContiner/life"); mCritical = FindComponent <UILabel>("listContiner/critical"); mAddStarBtn = FindComponent <UIButton>("listContiner/btngrid/AddstarBtn"); mWearBtn = FindComponent <UIButton>("listContiner/btngrid/EquipBtn"); mWearTxt = FindComponent <UILabel>("listContiner/btngrid/EquipBtn/Label"); mBuyBtn = FindComponent <UIButton>("listContiner/btngrid/BuyBtn"); mBuyText = FindComponent <UILabel>("listContiner/btngrid/BuyBtn/Label"); mBtnGrid = FindComponent <UIGrid>("listContiner/btngrid"); mFashionItemGrid = FindComponent <UIGrid>("listContiner/ScrollView/itemgrid"); ownItemNum = FindComponent <UILabel>("listContiner/ownItemNum"); mExamFashionItem = FindChild("FashionItem"); mExamFashionItem.SetActive(false); mAwardContainer = FindChild("awardContainer"); mPreview = FindComponent <UISprite>("listContiner/Preview"); mCharacterPreview = new UICharacterPreview(); //初始化时装列表 mItemDic = new Dictionary <int, FashionItemUI>(); IDictionaryEnumerator enumerator = DataManager.FashionTable.GetEnumerator(); PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (pdm == null) { return; } while (enumerator.MoveNext()) { FashionTableItem res = enumerator.Value as FashionTableItem; if (res.sex != pdm.GetResId()) { continue; } FashionItemUI item = new FashionItemUI(GameObject.Instantiate(mExamFashionItem) as GameObject); UIAtlasHelper.SetSpriteImage(item.cloth, res.pic); item.gameObject.SetActive(true); item.gameObject.transform.parent = mFashionItemGrid.gameObject.transform; item.gameObject.transform.localScale = Vector3.one; item.name.text = res.name; item.mBtn.CustomData = res.id; mItemDic.Add(res.id, item); } mFashionItemGrid.maxPerLine = mItemDic.Count > 8 ? Mathf.CeilToInt(mItemDic.Count / 2) : 4; mPropTitle.text = StringHelper.GetString("fashion_pro"); }
public static FashionInfo GetEqInfo(GameObject _obj) { FashionItemUI fashionItemUI = _obj.GetComponent<FashionItemUI>(); if (fashionItemUI == null) { Debug.LogError("请在控件对象上加上<FashionItemUI>组件!!"); return null; } return fashionItemUI.CurFashionInfo; }
protected override void OnClose() { base.OnClose(); IDictionaryEnumerator enumerator = mItemDic.GetEnumerator(); while (enumerator.MoveNext()) { FashionItemUI item = enumerator.Value as FashionItemUI; item.clickCallBack = null; } EventDelegate.Remove(mAddStarBtn.onClick, OnAddStartClick); EventDelegate.Remove(mWearBtn.onClick, OnEquipClick); EventDelegate.Remove(mBuyBtn.onClick, OnBuyBtnClick); EventSystem.Instance.removeEventListener(FashionEvent.FASHION_ACTIVE, OnRespondActive); EventSystem.Instance.removeEventListener(FashionEvent.FASHION_EQUIP, OnRespondEquip); if (mCharacterPreview != null) { mCharacterPreview.Enable = false; } }
protected override void OnOpen(object param = null) { base.OnOpen(param); mModule = ModuleManager.Instance.FindModule <FashionModule>(); IDictionaryEnumerator enumerator = mItemDic.GetEnumerator(); while (enumerator.MoveNext()) { FashionItemUI item = enumerator.Value as FashionItemUI; item.clickCallBack = ItemClickCallBack; } EventDelegate.Add(mAddStarBtn.onClick, OnAddStartClick); EventDelegate.Add(mWearBtn.onClick, OnEquipClick); EventDelegate.Add(mBuyBtn.onClick, OnBuyBtnClick); EventSystem.Instance.addEventListener(FashionEvent.FASHION_ACTIVE, OnRespondActive); EventSystem.Instance.addEventListener(FashionEvent.FASHION_EQUIP, OnRespondEquip); mSelectedId = SelectedId; RefreshListPanel(); if (mCharacterPreview != null) { mCharacterPreview.Enable = true; } Player player = PlayerController.Instance.GetControlObj() as Player; if (player != null) { mCharacterPreview.BackgroundSprite = mPreview; mCharacterPreview.SetTargetSprite(mPreview); mCharacterPreview.SetCameraOrthographicSize(1.2f); mCharacterPreview.RotationY = 180; mCharacterPreview.Pos = new Vector3(-0.25f, 0, 0); mCharacterPreview.SetupCharacter(player.ModelID, null, -1, 0); PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>(); mCharacterPreview.ChangeWeapon(pdm.GetMainWeaponId()); } }
/// <summary> /// 刷新表现 /// </summary> public void RefreshItems() { if (fashionprefab == null) { return; } for (int i = 0; i < fashionList.Count; i++) { GameObject obj = Instantiate(fashionprefab) as GameObject; Transform parentTransf = this.gameObject.transform; obj.SetActive(true); obj.transform.parent = parentTransf; obj.transform.localPosition = Vector3.zero; obj.transform.localScale = Vector3.one; FashionItemUI fashionUI = obj.GetComponent <FashionItemUI>(); fashionUI.FillInfo(fashionList[i]); fashionUI.OnSelectEvent += OnSelectSkillUI; FashionContainers[i] = fashionUI; // if (firstRun && skillList[i].SkillLv>0) // { // firstRun = false; // selectSkillUI = skillUI; // UIToggle tog = obj.GetComponent<UIToggle>(); // tog.value = true; // if (OnSelectItemEvent != null) // { // OnSelectItemEvent(selectSkillUI); // } // } } if (grid != null) { grid.Reposition(); } isInited = true; }