public void Apply_Character_NoConditions_Test() { var character = CreateMockCharacter(); var fascinated = new Fascinated(); fascinated.Apply(character); Assert.AreEqual(EntityIds.FASCINATED_CONDITION_ID, character.Conditions[0].Id); Assert.AreSame(fascinated, character.Conditions[0]); Assert.AreEqual(ModifierType.Status, character.Conditions[0].Modifier.Type); Assert.AreEqual(-2, character.Conditions[0].Modifier.Value); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.PERCEPTION_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_ACROBATICS_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_ARCANA_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_ATHLETICS_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_CRAFTING_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_DECEPTION_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_DIPLOMACY_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_INTIMIDATION_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_LORE_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_MEDICINE_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_NATURE_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_OCCULTIMS_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_PERFORMANCE_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_RELIGION_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_SOCIETY_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_STEALTH_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_SURVIVAL_ID)); Assert.IsTrue(character.Conditions[0].AppliesTo.Any(a => a == EntityIds.SKILL_THIEVERY_ID)); }
public void Apply_NotACharacter_Test() { var entity = Mock.Of <IEntity>(); var fascinated = new Fascinated(); fascinated.Apply(entity); Assert.IsTrue(true); // If we made it here without exception then the test passed }
public void Remove_NoConditions_Test() { var character = CreateMockCharacter(); var fascinated = new Fascinated(); fascinated.Apply(character); fascinated.Remove(character); Assert.AreEqual(0, character.Conditions.Count); }
public void Apply_Character_WithExistingFascinatedCondition_Test() { var character = CreateMockCharacter(); character.Conditions.Add(new Fascinated()); var fascinated = new Fascinated(); fascinated.Apply(character); }