private static void Game_OnStart(EventArgs args) { Menu = MainMenu.AddMenu("Gangplank", "g******g"); Menu.AddGroupLabel("Gangplank, You Are A Pirate!"); Menu.AddLabel("Yarr Harr Fiddle me D, Being a Pirate is all that you need!"); Menu.AddLabel("Do what you want cause a pirate is free!"); Menu.AddLabel("You are a pirate!"); ComboMenu = Menu.AddSubMenu("Combo Settings", "comboSettings"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Q Settings"); ComboMenu.Add("useQCombo", new CheckBox("Use Q on Enemies")); ComboMenu.Add("useQBarrels", new CheckBox("Use Q on Barrels")); ComboMenu.AddLabel("E Settings"); ComboMenu.Add("useE", new CheckBox("Use Barrels")); ComboMenu.Add("useEMaxChain", new Slider("Max Barrel Chain", 3, 1, 3)); HarassMenu = Menu.AddSubMenu("Harass Settings", "HarassSettings"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddLabel("Q Settings"); HarassMenu.Add("useQHarass", new CheckBox("Use Q on Enemies")); HarassMenu.Add("useQBarrelsHarass", new CheckBox("Use Q on Barrels")); HarassMenu.AddLabel("E Settings"); HarassMenu.Add("useEHarass", new CheckBox("Use Barrels")); HarassMenu.Add("useEMaxChainHarass", new Slider("Max Barrel Chain", 3, 1, 3)); FarmingMenu = Menu.AddSubMenu("Farming Settings", "farmsettings"); FarmingMenu.AddGroupLabel("Farming Settings"); FarmingMenu.AddSeparator(); FarmingMenu.AddGroupLabel("Last Hit Settings"); FarmingMenu.Add("useQLastHit", new CheckBox("Use Q Execute")); FarmingMenu.AddGroupLabel("WaveClear Settings"); FarmingMenu.Add("useQWaveClear", new CheckBox("Use Q Execute")); FarmingMenu.AddLabel("Barrel Settings"); FarmingMenu.Add("useEWaveClear", new CheckBox("Use E")); FarmingMenu.Add("useEWaveClearMin", new Slider("E Min Units", 3, 1, 8)); FarmingMenu.Add("useEQKill", new CheckBox("Use Q on Barrel with Min Killable units")); FarmingMenu.Add("useEQKillMin", new Slider("Min Units", 2, 1, 8)); HealingMenu = Menu.AddSubMenu("Healing Settings", "healSettings"); HealingMenu.AddGroupLabel("Healing Settings"); HealingMenu.Add("enableHeal", new CheckBox("Heal with W")); HealingMenu.Add("healMin", new Slider("Min % HP for Heal", 20, 1)); HealingMenu.AddLabel("CC To Heal on"); HealingMenu.Add("healStun", new CheckBox("Stun", false)); HealingMenu.Add("healRoot", new CheckBox("Root", false)); DrawingMenu = Menu.AddSubMenu("Drawing Settings", "drawSettings"); DrawingMenu.AddGroupLabel("Drawing Settings"); DrawingMenu.Add("drawQ", new CheckBox("Draw Q Range", false)); DrawingMenu.Add("drawE", new CheckBox("Draw E Range", false)); DrawingMenu.Add("drawKillable", new CheckBox("Draw Killable Barrels", false)); DrawingMenu.Add("drawUnKillable", new CheckBox("Draw Un-Killable Barrels", false)); BarrelManager.Init(); Game.OnUpdate += Game_OnUpdate; Drawing.OnDraw += Drawing_OnDraw; }