private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("ground")) { _isPatrol = true; // 고정 보간좌표 설정 _underPos = transform.parent.position; _topPos = _underPos; _topPos.y = _underPos.y + 0.23f; _farmingitem.SetGround(); } }