private void Start() { farmerMovement = ClassManager.instance.farmerMovement; playerInventory = ClassManager.instance.playerInventory; foodManager = ClassManager.instance.foodManager; useItem = ClassManager.instance.useItem; shopManager = ClassManager.instance.shopManager; }
private void setClasses() { inputManager = gameObject.GetComponent <InputManager>(); ageManager = gameObject.GetComponent <AgeManager>(); farmerMovement = farmerObject.GetComponent <FarmerMovement>(); playerInventory = farmerObject.GetComponent <PlayerInventory>(); spriteManager = gameObject.GetComponent <SpriteManager>(); prefabManager = gameObject.GetComponent <PrefabManager>(); dropItem = farmerObject.GetComponent <DropItem>(); selectedTileController = farmerObject.GetComponent <SelectedTileController>(); useItem = farmerObject.GetComponent <UseItem>(); groundTileManager = gameObject.GetComponent <GroundTileManager>(); plantManager = gameObject.GetComponent <PlantManager>(); foodManager = gameObject.GetComponent <FoodManager>(); shopManager = gameObject.GetComponent <ShopManager>(); farmerAnimator = farmerObject.GetComponent <Animator>(); sfxPlayer = soundObject.GetComponent <SfxPlayer>(); }
// Use this for initialization void Awake() { farmerMovement = GetComponent<FarmerMovement>(); }
private void Start() { farmerMovement = ClassManager.instance.farmerMovement; selectedTileObject.SetActive(showSelectedTile); }
void Awake() { farmerMovement = this; }
// Use this for initialization void Awake() { farmerMovement = GetComponent <FarmerMovement>(); }
private void Start() { prefabManager = ClassManager.instance.prefabManager; farmerMovement = ClassManager.instance.farmerMovement; }
void Awake() { farmerMovement = this; }