public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); if (attacker != m_LastQuester) { if (attacker is BaseCreature) { BaseCreature bc = (BaseCreature)attacker; if (bc.ControlMaster != m_LastQuester && bc.ControlMaster != null) { if (bc.ControlMaster is PlayerMobile) { PlayerMobile cm = (PlayerMobile)bc.ControlMaster; QuestSystem qs = cm.Quest; if (qs is TheGraveDiggerQuest) { QuestObjective obj = qs.FindObjective(typeof(FindYeastObjective)); if (obj != null && !obj.Completed) { m_LastQuester = cm; cm.SendMessage("農民開始大聲吆喝起來."); switch (Utility.Random(3)) { case 0: this.Say("救命! 救命! 我被人攻擊了!"); break; case 1: this.Say("啊哈! 你竟然想在我的地盤上搞鬼,你太年輕了,小鬼!"); break; case 2: this.Say("你有病啊,以爲我只有一個人嗎!"); break; } int x1 = cm.X + Utility.RandomMinMax(3, 10); int y1 = cm.Y - Utility.RandomMinMax(3, 10); int x2 = cm.X - Utility.RandomMinMax(3, 10); int y2 = cm.Y + Utility.RandomMinMax(3, 10); FarmHand fh1 = new FarmHand(); fh1.X = x1; fh1.Y = y1; fh1.Z = cm.Z; fh1.Map = cm.Map; fh1.Combatant = cm; World.AddMobile(fh1); fh1.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); FarmHand fh2 = new FarmHand(); fh2.X = x2; fh2.Y = y2; fh2.Z = cm.Z; fh2.Map = cm.Map; fh2.Combatant = cm; World.AddMobile(fh2); fh2.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); cm.PlaySound(510); } } } } } else if (attacker is PlayerMobile) { PlayerMobile pm = (PlayerMobile)attacker; QuestSystem qs = pm.Quest; if (qs is TheGraveDiggerQuest) { QuestObjective obj = qs.FindObjective(typeof(FindYeastObjective)); if (obj != null && !obj.Completed) { m_LastQuester = pm; pm.SendMessage("農民開始大聲吆喝起來."); switch (Utility.Random(3)) { case 0: this.Say("救命! 救命! 我被人攻擊了!"); break; case 1: this.Say("啊哈! 你竟然想在我的地盤上搞鬼,你太年輕了,小鬼!"); break; case 2: this.Say("你有病啊,以爲我只有一個人嗎!"); break; } int x1 = pm.X + Utility.RandomMinMax(3, 10); int y1 = pm.Y - Utility.RandomMinMax(3, 10); int x2 = pm.X - Utility.RandomMinMax(3, 10); int y2 = pm.Y + Utility.RandomMinMax(3, 10); FarmHand fh1 = new FarmHand(); fh1.X = x1; fh1.Y = y1; fh1.Z = pm.Z; fh1.Map = pm.Map; fh1.Combatant = pm; World.AddMobile(fh1); fh1.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); FarmHand fh2 = new FarmHand(); fh2.X = x2; fh2.Y = y2; fh2.Z = pm.Z; fh2.Map = pm.Map; fh2.Combatant = pm; World.AddMobile(fh2); fh2.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); pm.PlaySound(510); } } } } }
public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); if (attacker != m_LastQuester) { if (attacker is BaseCreature) { BaseCreature bc = (BaseCreature)attacker; if (bc.ControlMaster != m_LastQuester && bc.ControlMaster != null) { if (bc.ControlMaster is PlayerMobile) { PlayerMobile cm = (PlayerMobile)bc.ControlMaster; QuestSystem qs = cm.Quest; if (qs is TheGraveDiggerQuest) { QuestObjective obj = qs.FindObjective(typeof(FindYeastObjective)); if (obj != null && !obj.Completed) { m_LastQuester = cm; cm.SendMessage("The yeast farmer calls for help."); switch (Utility.Random(3)) { case 0: this.Say("HELP! HELP! I am being attacked!"); break; case 1: this.Say("Ahhh! So you want to attack a farmer... Get'em Boys!"); break; case 2: this.Say("Ill show you how we handle things around here!"); break; } int x1 = cm.X + Utility.RandomMinMax(3, 10); int y1 = cm.Y - Utility.RandomMinMax(3, 10); int x2 = cm.X - Utility.RandomMinMax(3, 10); int y2 = cm.Y + Utility.RandomMinMax(3, 10); FarmHand fh1 = new FarmHand(); fh1.X = x1; fh1.Y = y1; fh1.Z = cm.Z; fh1.Map = cm.Map; fh1.Combatant = cm; World.AddMobile(fh1); fh1.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); FarmHand fh2 = new FarmHand(); fh2.X = x2; fh2.Y = y2; fh2.Z = cm.Z; fh2.Map = cm.Map; fh2.Combatant = cm; World.AddMobile(fh2); fh2.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); cm.PlaySound(510); } } } } } else if (attacker is PlayerMobile) { PlayerMobile pm = (PlayerMobile)attacker; QuestSystem qs = pm.Quest; if (qs is TheGraveDiggerQuest) { QuestObjective obj = qs.FindObjective(typeof(FindYeastObjective)); if (obj != null && !obj.Completed) { m_LastQuester = pm; pm.SendMessage("The yeast farmer calls for help."); switch (Utility.Random(3)) { case 0: this.Say("HELP! HELP! I am being attacked!"); break; case 1: this.Say("Ahhh! So you want to attack a farmer... Get'em Boys!"); break; case 2: this.Say("Ill show you how we handle things around here!"); break; } int x1 = pm.X + Utility.RandomMinMax(3, 10); int y1 = pm.Y - Utility.RandomMinMax(3, 10); int x2 = pm.X - Utility.RandomMinMax(3, 10); int y2 = pm.Y + Utility.RandomMinMax(3, 10); FarmHand fh1 = new FarmHand(); fh1.X = x1; fh1.Y = y1; fh1.Z = pm.Z; fh1.Map = pm.Map; fh1.Combatant = pm; World.AddMobile(fh1); fh1.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); FarmHand fh2 = new FarmHand(); fh2.X = x2; fh2.Y = y2; fh2.Z = pm.Z; fh2.Map = pm.Map; fh2.Combatant = pm; World.AddMobile(fh2); fh2.FixedParticles(14120, 10, 15, 5012, EffectLayer.Waist); pm.PlaySound(510); } } } } }