private bool AttemptToGiveTreatToFarmAnimal(FarmAnimal farmAnimal) { string type = farmAnimal.GetType().ToString(); string id = farmAnimal.myID.ToString(); FarmAnimalTreat treatHandler = new FarmAnimalTreat(farmAnimal, this.Config); // Refuse a poisonous treat if (treatHandler.IsPoisonous(Game1.player.ActiveObject)) { treatHandler.RefuseTreat(true); return(false); } // Can only give a treat once per day if (this.GivenTreatToday(type, id)) { treatHandler.RefuseTreat(false); return(false); } treatHandler.GiveTreat(); this.TrackGivenTreat(type, id); return(true); }
private void AttemptToGiveTreatToFarmAnimal(FarmAnimal farmAnimal) { var type = farmAnimal.GetType().ToString(); var id = farmAnimal.myID.ToString(); var treatHandler = new FarmAnimalTreat(farmAnimal, _config); // Refuse a poisonous treat if (CharacterTreat.IsPoisonous(Game1.player.ActiveObject)) { treatHandler.RefuseTreat(true); return; } // Can only give a treat once per day if (GivenTreatToday(type, id)) { treatHandler.RefuseTreat(false); return; } treatHandler.GiveTreat(); TrackGivenTreat(type, id); }
public static void CanFindProduce(FarmAnimal moddedAnimal) { if (!moddedAnimal.CanFindProduce()) { throw new ApplicationException(string.Format("{0} cannot find produce", moddedAnimal.GetType())); } }