Exemple #1
0
        public override void Kill(int timeLeft)
        {
            Main.PlaySound(SoundID.Item15, projectile.Center);
            Main.PlaySound(SoundID.Item14, projectile.Center);

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                return;
            }

            Vector2 position = projectile.Center;
            int     radius   = 60; //bigger = boomer

            for (int x = -radius; x <= (radius); x++)
            {
                for (int y = -radius * 2; y <= 0; y++)
                {
                    int xPosition = (int)(x + position.X / 16.0f);
                    int yPosition = (int)(y + position.Y / 16.0f);

                    if (xPosition < 0 || xPosition >= Main.maxTilesX || yPosition < 0 || yPosition >= Main.maxTilesY)
                    {
                        continue;
                    }

                    Tile tile = Main.tile[xPosition, yPosition];
                    if (tile == null)
                    {
                        continue;
                    }

                    // Testing for blocks that should not be destroyed
                    bool noFossil   = tile.type == TileID.DesertFossil && !NPC.downedBoss2;
                    bool noDungeon  = (tile.type == TileID.BlueDungeonBrick || tile.type == TileID.GreenDungeonBrick || tile.type == TileID.PinkDungeonBrick) && !NPC.downedBoss3;
                    bool noHMOre    = (tile.type == TileID.Cobalt || tile.type == TileID.Palladium || tile.type == TileID.Mythril || tile.type == TileID.Orichalcum || tile.type == TileID.Adamantite || tile.type == TileID.Titanium) && !NPC.downedMechBossAny;
                    bool noChloro   = tile.type == TileID.Chlorophyte && (!NPC.downedMechBoss1 || !NPC.downedMechBoss2 || !NPC.downedMechBoss3);
                    bool noLihzahrd = tile.type == TileID.LihzahrdBrick && !NPC.downedGolemBoss;

                    if (noFossil || noDungeon || noHMOre || noChloro || noLihzahrd)
                    {
                        continue;
                    }

                    FargoGlobalTile.FindChestTopLeft(xPosition, yPosition, true);

                    WorldGen.KillTile(xPosition, yPosition, noItem: true);
                    tile.liquid = 0;
                    tile.lava(false);
                    tile.honey(false);

                    if (Main.netMode == NetmodeID.Server)
                    {
                        NetMessage.sendWater(xPosition, yPosition);
                        NetMessage.SendTileSquare(-1, xPosition, yPosition, 1);
                    }
                }
            }

            Main.refreshMap = true;
        }
Exemple #2
0
        public override void Kill(int timeLeft)
        {
            Main.PlaySound(SoundID.Item15, projectile.Center);
            Main.PlaySound(SoundID.Item14, projectile.Center);

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                return;
            }

            Vector2 position = projectile.Center;
            int     radius   = 60; //bigger = boomer

            for (int x = -radius; x <= (radius); x++)
            {
                for (int y = -radius * 2; y <= 0; y++)
                {
                    int xPosition = (int)(x + position.X / 16.0f);
                    int yPosition = (int)(y + position.Y / 16.0f);

                    if (xPosition < 0 || xPosition >= Main.maxTilesX || yPosition < 0 || yPosition >= Main.maxTilesY)
                    {
                        continue;
                    }

                    Tile tile = Main.tile[xPosition, yPosition];
                    if (tile == null)
                    {
                        continue;
                    }

                    if (!FargoGlobalProjectile.OkayToDestroyTile(tile))
                    {
                        continue;
                    }

                    FargoGlobalTile.FindChestTopLeft(xPosition, yPosition, true);

                    WorldGen.KillTile(xPosition, yPosition, noItem: true);
                    tile.liquid = 0;
                    tile.lava(false);
                    tile.honey(false);

                    if (Main.netMode == NetmodeID.Server)
                    {
                        NetMessage.sendWater(xPosition, yPosition);
                        NetMessage.SendTileSquare(-1, xPosition, yPosition, 1);
                    }
                }
            }

            Main.refreshMap = true;
        }