/// <summary> /// Converts the fan count. /// </summary> /// <param name="container">The container.</param> /// <returns></returns> public static FacebookFanCount ConvertFanCount(this FanCount container) { return(container == null ? null : new FacebookFanCount { FanCount = container.fan_count, Id = container.id }); }
internal override bool ParseNodeBodyElement(string id, VRMLParser parser) { int line = parser.Line; if (id == "attrib") { List <X3DNode> nodes = parser.ParseSFNodeOrMFNodeValue(); foreach (X3DNode node in nodes) { X3DVertexAttributeNode attr = node as X3DVertexAttributeNode; if (attr == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } else { Attrib.Add(attr); } } } else if (id == "color") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { Color = node as X3DColorNode; if (Color == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "coord") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { Coord = node as X3DCoordinateNode; if (Coord == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "fanCount") { FanCount.AddRange(parser.ParseSFInt32OrMFInt32Value()); } else if (id == "fogCoord") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { FogCoord = node as IX3DFogCoordinateNode; if (FogCoord == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "normal") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { Normal = node as X3DNormalNode; if (Normal == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "texCoord") { X3DNode node = parser.ParseSFNodeValue(); if (node != null) { TexCoord = node as X3DTextureCoordinateNode; if (TexCoord == null) { parser.ErrorParsingNode(VRMLReaderError.UnexpectedNodeType, this, id, node, line); } } } else if (id == "ccw") { CCW = parser.ParseBoolValue(); } else if (id == "colorPerVertex") { ColorPerVertex = parser.ParseBoolValue(); } else if (id == "normalPerVertex") { NormalPerVertex = parser.ParseBoolValue(); } else if (id == "solid") { Solid = parser.ParseBoolValue(); } else { return(false); } return(true); }