public override void Update(GameTime gameTime, InputState input) { LevelObject.Update(Level, this, ItemLocations, IsRoomChanged(), seedOptions); FamiliarManager.Update(Level); #if DEBUG TimespinnerAfterDark(input); #endif }
public override void Update(GameTime gameTime, InputState input) { if (ItemLocations == null) { return; } LevelObject.Update(Level, this, ItemLocations, IsRoomChanged(), seedOptions, Settings, ScreenManager); FamiliarManager.Update(Level); deathLinkService?.Update(Level, ScreenManager); #if DEBUG TimespinnerAfterDark(input); #endif }