protected override async Task <IMod> ImportCopyIn(FilePath file) { var wrapper = Fallout4Mod.CreateFromBinaryOverlay(file.Path); var ret = new Fallout4Mod(this.ModKey); ret.DeepCopyIn(wrapper); return(ret); }
protected override async Task <IMod> ImportBinary(FilePath path) { return(Fallout4Mod.CreateFromBinary( new ModPath(this.ModKey, path.Path), parallel: this.Settings.Parallel)); }