Exemple #1
0
    private void NextTurn()
    {
        blockCallingNextTurn.transform.DetachChildren();
        Destroy(blockCallingNextTurn.gameObject);
        blockCallingNextTurn = null;

        RefreshLines();
        ChceckIfGameOver();
        if (!isGameOver)
        {
            SpawnNewBlock();
        }
    }
Exemple #2
0
 public void SetNextTurn(FallingElement elementCalling)
 {
     blockCallingNextTurn = elementCalling;
 }