void ColumnsAndValues(string expected1, string expected2, Expression <Func <User, object> > expr) { var sql = Faller.Create(expr).ToColumnsAndValues(OracleSaw.Instance); Assert.AreEqual(expected1, sql.Key); Assert.AreEqual(expected2, sql.Value); }
void Where2(string expected, Expression <Func <User, bool> > expr) { var parse = Faller.Create(expr); var sql = parse.ToWhere(SqlServerSaw.Instance); //parse.Parameters //解析过程中得到的参数 Assert.AreEqual(expected, sql); }
public void OnTriggerEnter2D(Collider2D collider) { Faller faller = collider.gameObject.GetComponent <Faller>(); if (faller != null && faller.gameObject.tag != "Blockee") { GlobalFlags.SetFlag(flag, true); } }
private static void OrderBy <T>(Expression <Func <T, object> > expr, bool asc) { //Console.WriteLine("Expr : " + expr.Body.ToString()); Console.WriteLine("ASC : " + asc); var parse = Faller.Create(expr); var sql = parse.ToOrderBy(OracleSaw.Instance, asc); Console.WriteLine("Parsed : " + sql); Console.WriteLine(new string('.', Console.BufferWidth - 1)); }
private void TryShift(Vector2Int direction) { if (_state == State.Fallen) { return; } if (CheckFallerDirection(direction)) { Faller.Shift(direction); } }
public Stack CreateStack() { Stack stack = Instantiate(stackPrefab.gameObject).GetComponent <Stack> (); Flipper flipper = Instantiate(this.flipper.gameObject).GetComponent <Flipper> (); Faller faller = Instantiate(this.faller.gameObject).GetComponent <Faller> (); stack.flipper = flipper; stack.faller = faller; flipper.targetTransform = stack.transform; faller.targetTransform = stack.transform; return(stack); }
private void TryRotate(bool clockwise) { if (_state == State.Fallen) { return; } Faller.Rotate(clockwise); if (!CheckFallerLocation()) { // Reverts rotation Faller.Rotate(!clockwise); } }
void OnTriggerEnter2D(Collider2D otherCollider) { GameObject collidedObject = otherCollider.gameObject; if (collidedObject.tag == "flannel") { Faller collidedFaller = collidedObject.GetComponent <Faller>(); collidedFaller.Bump( collidedObject.transform.position.x < transform.position.x ); } }
private static void ColumnsAndValues <T>(Expression <Func <T, object> > expr) { //Console.WriteLine("Expr : " + expr.Body.ToString()); var parse = Faller.Create(expr); var sqls = parse.ToColumnsAndValues(OracleSaw.Instance); Console.WriteLine("Columns : " + sqls.Key); Console.WriteLine("Values : " + sqls.Value); Console.WriteLine(); foreach (var p in parse.Parameters) { Console.WriteLine("参数 {0} : {1}", p.ParameterName, p.Value); } Console.WriteLine(new string('.', Console.BufferWidth - 1)); }
public static List <User> GetUsers(Expression <Func <User, bool> > where) { var parse = Faller.Create(where); var sql = parse.ToWhere(new MySaw()); using (var conn = new SqlConnection("Data Source=.;Initial Catalog=Test;Integrated Security=True")) using (var cmd = conn.CreateCommand()) { cmd.CommandText = "select * from test where " + sql; cmd.Parameters.AddRange(parse.Parameters.ToArray()); conn.Open(); using (var reader = cmd.ExecuteReader()) { return(Convert2.ToList <User>(reader)); } } }
void OnTriggerEnter2D(Collider2D otherCollider) { GameObject collidedObject = otherCollider.gameObject; if ( collidedObject.tag == "flannel" || collidedObject.tag == "powerup" ) { Faller collidedFaller = collidedObject.GetComponent <Faller>(); if (!collidedFaller.isBumped) { collidedFaller.OnCatch(); collidedFaller.FadeAndDestroy(); } } }
/// <summary> 初始化解析结果 /// </summary> /// <param name="faller">解析组件</param> /// <param name="type">结果类型</param> /// <param name="value">结果值</param> internal SawDust(Faller faller, DustType type, Object value) : this() { if (type == DustType.Object && value is SawDust) { var dust = (SawDust)value; Value = dust.Value; Type = dust.Type; } else { Type = type; Value = value; } Faller = faller; _toSqled = false; _sql = null; }
private static void Where <T1, T2>(Expression <Func <T1, T2, bool> > expr) { //Console.WriteLine("Expr : " + expr.Body.ToString()); //Console.WriteLine(); var parse = Faller.Create(expr); var sql = parse.ToWhere(OracleSaw.Instance); Console.WriteLine("Parsed : " + sql); if (parse.Parameters.Count > 0) { Console.WriteLine(); foreach (var p in parse.Parameters) { Console.WriteLine("参数 {0} : {1}", p.ParameterName, p.Value); } } Console.WriteLine(new string('.', Console.BufferWidth - 1)); }
private IEnumerator GameRoutine() { _settledBlocks.Clear(); yield return(null); while (true) { SwitchToNextFaller(); RoundStart?.Invoke(); _state = State.Default; while (true) { var fallInterval = _state == State.Drop ? GameRules.DropFallInterval : GameRules.FallInterval; yield return(new WaitForSeconds(fallInterval)); if (CheckFallerDirection(Vector2Int.down)) { Faller.Shift(Vector2Int.down); } else { break; } } _state = State.Fallen; foreach (var block in Faller.Blocks) { _settledBlocks[block.Location] = block; } var delay = PerformLineOperations() ? AnimationTimings.ExplodeDelay : AnimationTimings.SettleDelay; if (IsGameOver()) { break; } yield return(new WaitForSeconds(delay)); } GameOver?.Invoke(); }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.layer != LayerMask.NameToLayer("Characters")) { //fail Faller collisionFaller = collision.gameObject.GetComponent <Faller>(); if (collisionFaller == null) //collision is not faller { Bullet b = collision.gameObject.GetComponent <Bullet>(); if (b != null) //collide with bullet { b.Break(); } //collisionFaller.DoSpecialEffect(this); Break(); } } }
void spawnEnemy() { GameObject go = Instantiate(Instance); int type = Random.Range(0, (int)EnemyTypes.EnemyCount); switch ((EnemyTypes)type) { case EnemyTypes.EnemyFaller: Faller fall = go.AddComponent <Faller>(); break; case EnemyTypes.EnemyFollower: Follower follow = go.AddComponent <Follower>(); break; case EnemyTypes.EnemySideways: Sideways side = go.AddComponent <Sideways>(); break; } MeshFilter mf = go.GetComponent <MeshFilter>(); mf.mesh = Instantiate(meshList[type]); Bounds b = mf.mesh.bounds; BoxCollider bc = go.GetComponent <BoxCollider>(); bc.size = b.size; bc.center = b.center; var audioSource = go.GetComponent <AudioSource>(); audioSource.clip = EnemyAmbienceAudioClips[type]; audioSource.Play(); go.GetComponent <Enemy>().DeathAudioClip = EnemyDeathAudioClips[type]; go.GetComponent <Enemy>().ExplosionFlash = ExplosionFlash; enemies.Add(go); }
void OnCollisionEnter2D(Collision2D collision) { Bullet b = collision.gameObject.GetComponent <Bullet>(); Heart h = collision.gameObject.GetComponent <Heart>(); Faller f = collision.gameObject.GetComponent <Faller>(); if (b != null) { //meets bullet, both break b.Break(); Break(); } if (h != null) { //meets heart, do effect DoSpecialEffect(h); } if (f != null) { //meets other faller, break Break(); } }
void Awake() { GameController.OnGameStarted += HandleGameControllerOnGameStarted; GameController.OnGameEnded += HandleGameControllerOnGameEnded; if (networkView.isMine) { character = GetComponent<Faller>(); camera = Camera.mainCamera; if (cameraTargetRef != null) { TrackingCamera trackingCamera = camera.GetComponent<TrackingCamera>(); if (trackingCamera != null) trackingCamera.SetPlayer(this); } } }
private static IFaller Create(LambdaExpression expr) { //Console.WriteLine("Expr : " + expr.Body.ToString()); // Console.WriteLine(); return(Faller.Create(expr)); }
void OrderBy(string expected, Expression <Func <User, object> > expr, bool asc) { var sql = Faller.Create(expr).ToOrderBy(OracleSaw.Instance, asc); Assert.AreEqual(expected, sql); }
void Set(string expected, Expression <Func <User> > expr) { var sql = Faller.Create(expr).ToSets(OracleSaw.Instance); Assert.AreEqual(expected, sql); }
void Values(string expected, Expression <Func <User, object> > expr) { var sql = Faller.Create(expr).ToValues(OracleSaw.Instance); Assert.AreEqual(expected, sql); }