void Start() { rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); health = GetComponent <Health>(); fallable = GetComponent <Fallable>(); }
public void PlayFall(Fallable fallable) { this.fallable = fallable; var playerController = fallable.fallableRoot.GetComponent <PlayerController>(); if (playerController) { playerController.rb.constraints = RigidbodyConstraints2D.FreezePosition; } falling = true; }