private void OnValidate() { if (lacunarity < 1) { lacunarity = 1; } if (octave < 0) { octave = 0; } if (octave > 10) { octave = 9; } fallofMap = FallOfGenerator.GenerateFallofMap(mapChunkSize); }
public void Awake() { fallofMap = FallOfGenerator.GenerateFallofMap(mapChunkSize); }