protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        FallJob fallJob = new FallJob()
        {
            DeltaTime = Time.deltaTime
        };

        return(fallJob.Schedule(this, inputDeps));
    }
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var job = new FallJob
            {
                deltaTime = Time.deltaTime,
                parentPos = SnowFallGenerator.position,
            };

            return(job.Schedule(this, 64, inputDeps));
        }