static int _m_GetPosition(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);



                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Vector3 gen_ret = gen_to_be_invoked.GetPosition(
                        _index);
                    translator.PushUnityEngineVector3(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_AddTriangle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);



                {
                    int _idx0 = LuaAPI.xlua_tointeger(L, 2);
                    int _idx1 = LuaAPI.xlua_tointeger(L, 3);
                    int _idx2 = LuaAPI.xlua_tointeger(L, 4);

                    gen_to_be_invoked.AddTriangle(
                        _idx0,
                        _idx1,
                        _idx2);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_AddTriangles(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _startVertexIndex = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.AddTriangles(
                        _startVertexIndex);



                    return(0);
                }
                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.AddTriangles(  );



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <int[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    int[] _idxList          = (int[])translator.GetObject(L, 2, typeof(int[]));
                    int   _startVertexIndex = LuaAPI.xlua_tointeger(L, 3);

                    gen_to_be_invoked.AddTriangles(
                        _idxList,
                        _startVertexIndex);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <int[]>(L, 2))
                {
                    int[] _idxList = (int[])translator.GetObject(L, 2, typeof(int[]));

                    gen_to_be_invoked.AddTriangles(
                        _idxList);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.VertexBuffer.AddTriangles!"));
        }
Exemple #4
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        static int _m_OnPopulateMesh(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                FairyGUI.SelectionShape gen_to_be_invoked = (FairyGUI.SelectionShape)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    FairyGUI.VertexBuffer _vb = (FairyGUI.VertexBuffer)translator.GetObject(L, 2, typeof(FairyGUI.VertexBuffer));
                    
                    gen_to_be_invoked.OnPopulateMesh( _vb );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        static int _m_RepeatColors(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Color32[] _value = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[]));
                    int _startIndex = LuaAPI.xlua_tointeger(L, 3);
                    int _count      = LuaAPI.xlua_tointeger(L, 4);

                    gen_to_be_invoked.RepeatColors(
                        _value,
                        _startIndex,
                        _count);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #6
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        static int _m_Begin_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 0)
                {
                    FairyGUI.VertexBuffer gen_ret = FairyGUI.VertexBuffer.Begin(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 1 && translator.Assignable <FairyGUI.VertexBuffer>(L, 1))
                {
                    FairyGUI.VertexBuffer _source = (FairyGUI.VertexBuffer)translator.GetObject(L, 1, typeof(FairyGUI.VertexBuffer));

                    FairyGUI.VertexBuffer gen_ret = FairyGUI.VertexBuffer.Begin(_source);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.VertexBuffer.Begin!"));
        }
Exemple #7
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        static int _m_GetUVAtPosition(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector2 _position; translator.Get(L, 2, out _position);
                    bool _usePercent = LuaAPI.lua_toboolean(L, 3);

                    UnityEngine.Vector2 gen_ret = gen_to_be_invoked.GetUVAtPosition(_position, _usePercent);
                    translator.PushUnityEngineVector2(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_AddQuad(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Rect>(L, 2))
                {
                    UnityEngine.Rect _vertRect; translator.Get(L, 2, out _vertRect);

                    gen_to_be_invoked.AddQuad(
                        _vertRect);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Color32>(L, 3))
                {
                    UnityEngine.Rect    _vertRect; translator.Get(L, 2, out _vertRect);
                    UnityEngine.Color32 _color; translator.Get(L, 3, out _color);

                    gen_to_be_invoked.AddQuad(
                        _vertRect,
                        _color);



                    return(0);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Rect>(L, 2) && translator.Assignable <UnityEngine.Color32>(L, 3) && translator.Assignable <UnityEngine.Rect>(L, 4))
                {
                    UnityEngine.Rect    _vertRect; translator.Get(L, 2, out _vertRect);
                    UnityEngine.Color32 _color; translator.Get(L, 3, out _color);
                    UnityEngine.Rect    _uvRect; translator.Get(L, 4, out _uvRect);

                    gen_to_be_invoked.AddQuad(
                        _vertRect,
                        _color,
                        _uvRect);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.VertexBuffer.AddQuad!"));
        }
        static int _g_get_triangles(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.triangles);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _g_get_currentVertCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.currentVertCount);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_vertexColor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);
                UnityEngine.Color32   gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.vertexColor = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _m_Begin_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    FairyGUI.VertexBuffer gen_ret = FairyGUI.VertexBuffer.Begin(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_Clear(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.VertexBuffer gen_to_be_invoked = (FairyGUI.VertexBuffer)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Clear(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #14
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        static int _m_SliceFill(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.Image gen_to_be_invoked = (FairyGUI.Image)translator.FastGetCSObj(L, 1);



                {
                    FairyGUI.VertexBuffer _vb = (FairyGUI.VertexBuffer)translator.GetObject(L, 2, typeof(FairyGUI.VertexBuffer));

                    gen_to_be_invoked.SliceFill(_vb);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }