Exemple #1
0
        static int _m_DrawPolygon(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.Shape gen_to_be_invoked = (FairyGUI.Shape)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 2) && translator.Assignable <UnityEngine.Color>(L, 3))
                {
                    System.Collections.Generic.IList <UnityEngine.Vector2> _points = (System.Collections.Generic.IList <UnityEngine.Vector2>)translator.GetObject(L, 2, typeof(System.Collections.Generic.IList <UnityEngine.Vector2>));
                    UnityEngine.Color _fillColor; translator.Get(L, 3, out _fillColor);

                    gen_to_be_invoked.DrawPolygon(_points, _fillColor);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 2) && translator.Assignable <UnityEngine.Color32[]>(L, 3))
                {
                    System.Collections.Generic.IList <UnityEngine.Vector2> _points = (System.Collections.Generic.IList <UnityEngine.Vector2>)translator.GetObject(L, 2, typeof(System.Collections.Generic.IList <UnityEngine.Vector2>));
                    UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 3, typeof(UnityEngine.Color32[]));

                    gen_to_be_invoked.DrawPolygon(_points, _colors);



                    return(0);
                }
                if (gen_param_count == 5 && translator.Assignable <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 2) && translator.Assignable <UnityEngine.Color>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Color>(L, 5))
                {
                    System.Collections.Generic.IList <UnityEngine.Vector2> _points = (System.Collections.Generic.IList <UnityEngine.Vector2>)translator.GetObject(L, 2, typeof(System.Collections.Generic.IList <UnityEngine.Vector2>));
                    UnityEngine.Color _fillColor; translator.Get(L, 3, out _fillColor);
                    float             _lineSize = (float)LuaAPI.lua_tonumber(L, 4);
                    UnityEngine.Color _lineColor; translator.Get(L, 5, out _lineColor);

                    gen_to_be_invoked.DrawPolygon(_points, _fillColor, _lineSize, _lineColor);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.Shape.DrawPolygon!"));
        }
Exemple #2
0
        static int _m_DrawPolygon(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.Shape gen_to_be_invoked = (FairyGUI.Shape)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector2[]>(L, 2) && translator.Assignable <UnityEngine.Color>(L, 3))
                {
                    UnityEngine.Vector2[] _points = (UnityEngine.Vector2[])translator.GetObject(L, 2, typeof(UnityEngine.Vector2[]));
                    UnityEngine.Color     _fillColor; translator.Get(L, 3, out _fillColor);

                    gen_to_be_invoked.DrawPolygon(
                        _points,
                        _fillColor);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector2[]>(L, 2) && translator.Assignable <UnityEngine.Color32[]>(L, 3))
                {
                    UnityEngine.Vector2[] _points = (UnityEngine.Vector2[])translator.GetObject(L, 2, typeof(UnityEngine.Vector2[]));
                    UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 3, typeof(UnityEngine.Color32[]));

                    gen_to_be_invoked.DrawPolygon(
                        _points,
                        _colors);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.Shape.DrawPolygon!"));
        }